McSaucy4418
Chieftain
Can you rebase a trade caravan across and ocean. Like if I build it in one city but want to base it out of another city that is on a different continent is that possible?
Can you stop an ongoing trade route and send it to a different city before its allotted time expires? Or are you always forced to lose ones if you end up going to war with a civ that you have active trade routes with?
Can you rebase a trade caravan across and ocean. Like if I build it in one city but want to base it out of another city that is on a different continent is that possible?
I don't understand most of it. Caravans/Cargo Ships should at least need to move to the new city and not teleport until airports. I don't see why you can't just break a trade route whenever. Also, if your unit isn't in the enemy's borders when DoW occurs, the route should just end, but the unit shouldn't die.
And maybe even make it that you don't get a steady GPT, but you get it in spurts each time your unit gets back to your city.
And make the units move further per turn based on roads/railroads and the fastest unit you can build, so you would actually get money faster for building roads/railroads between cities and researching faster units.
And maybe even make it that you don't get a steady GPT, but you get it in spurts each time your unit gets back to your city.
Another problem there, in addition to what Vidszhite pointed out, is that caravans are meant to represent a constant stream of outgoing/incoming trade traffic, not single trade units going to and fro. Caravans and cargo ships should be thought of not as discrete units, but as infrastructure needed to populate and "fill in" a route. The steady gold flow, gpt instead of lump sums, reflects that constant stream.If caravans paid off MORE, but only in a lump sum when it returned, then that would compensate you for your risk.
Another problem there, in addition to what Vidszhite pointed out, is that caravans are meant to represent a constant stream of outgoing/incoming trade traffic, not single trade units going to and fro. Caravans and cargo ships should be thought of not as discrete units, but as infrastructure needed to populate and "fill in" a route. The steady gold flow, gpt instead of lump sums, reflects that constant stream.
Not at all. The military unit is not merely plundering a single unit. It is plundering exactly what I identified before: the infrastructure, participants, etc., involved in the route. Just as the route is represented by a single unit, the disruption/laying-to-waste of the entire route is represented by attacking a single unit.Until a military unit finds it on a specific tile and plunders it.