Recommended building pairs in one districts

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In addition to Civ specific quarters that is made by building two UBs in the same tile (and interesting enough none are generic replacements unlike previous games). What are generic building pairs you all recommend in one long game that starts at the Antiquity?
Do you build granary in a small river tile and later at Age II, build Gristmill there?
Do you build sawpit in a small river tile and later add Sawmill in Age II?
Do you pair Brickyard with kiln and prefer not to build ones on a river tile?
Is it recommended to build Library in the same tile as Academy in the Antiquity? Did you build Observatory and University on top of the two Age I buildings? or even did you Take Science Golden Age bonus at all? What is more useful between Science Golden Age or Economic Golden Age?
Where did you build Barracks, Blacksmith, and market?
 
I usually try to build buildings with the same primary yield on the same tile, and I try to stack Ageless buildings onto the same tile too. This makes it so that I can choose specific yields as much as possible when assigning specialists, as their yields scale off of adjacency bonuses.

And of course, in more generic terms, you've got three types of adjacencies - resources, water and mountains/natural wonders - and you should always take note of which tiles have the best adjacency of each type and make sure to put the appropriate buildings in there. So if I either can't or don't feel like putting two buildings with the same yield on a tile, I'll still combine science/production, food/gold or culture/happiness.

For overbuilding, it depends on whether resources appeared or went away, whether new locations have become available, and a little bit on what I feel like.
 
I usually try to build buildings with the same primary yield on the same tile, and I try to stack Ageless buildings onto the same tile too. This makes it so that I can choose specific yields as much as possible when assigning specialists, as their yields scale off of adjacency bonuses.

And of course, in more generic terms, you've got three types of adjacencies - resources, water and mountains/natural wonders - and you should always take note of which tiles have the best adjacency of each type and make sure to put the appropriate buildings in there. So if I either can't or don't feel like putting two buildings with the same yield on a tile, I'll still combine science/production, food/gold or culture/happiness.

For overbuilding, it depends on whether resources appeared or went away, whether new locations have become available, and a little bit on what I feel like.
So.
Granary is best build in a river tile whenever possible so to pair with gristmill later on and same goes with
And where do you like to place Villa? and what do you pair monument with? Altar?
And Market?
 
So.
Granary is best build in a river tile whenever possible so to pair with gristmill later on and same goes with
And where do you like to place Villa? and what do you pair monument with? Altar?
And Market?

Gristmill is best combined with Sawmill because they're two Ageless buildings that have the same building requirement, and you might not always have a lot of river tiles available. Also note that Ageless buildings never get adjacency bonuses, so they're best used as the filler that grows your city onto adjacency-poor tiles so that you can then place other buildings on high-adjacency tiles.

The Villa would go together with the Arena, on tiles next to mountains or natural wonders if available (those tend to be relatively sparse in my experience though). With the Altar is also possible, I forgot whether the Altar has adjacency bonuses by default. A secondary pairing would be the Monument or Amphitheater.

The Market is a bit of an odd one out, as the other Antiquity Era gold building is the Lighthouse, which needs to be built on coast. So it's best to just pair it with a Bath or Garden. With the Bath being limited to a river, probably the Garden.
 
Do you build granary in a small river tile and later at Age II, build Gristmill there?
Do you build sawpit in a small river tile and later add Sawmill in Age II?
In general, this is not a good idea. Not only do you get no special benefit from pairing granary and grist mill, but you also will not complete a quarter for the granary tile until the Exploration age. This means you are missing out on quarter adjaceny bonuses, especially for the palace. As granary or sawpit are often right next to the palace, you want a second warehouse building (no matter the type) next to it as soon as possible.

The only exception might be if placing warehouse buildings not on the same tile enables you to reach a high-adjacency tile for your monument or library. But it would still be slightly awkward.


Do you pair Brickyard with kiln and prefer not to build ones on a river tile?

No! Kiln needs to be paired with another culture or happiness building. Never put it in the tile with the brickyard unless you have a very good reason for it.
 
In addition to Civ specific quarters that is made by building two UBs in the same tile (and interesting enough none are generic replacements unlike previous games). What are generic building pairs you all recommend in one long game that starts at the Antiquity?
Do you build granary in a small river tile and later at Age II, build Gristmill there?
Do you build sawpit in a small river tile and later add Sawmill in Age II?
Do you pair Brickyard with kiln and prefer not to build ones on a river tile?
Is it recommended to build Library in the same tile as Academy in the Antiquity? Did you build Observatory and University on top of the two Age I buildings? or even did you Take Science Golden Age bonus at all? What is more useful between Science Golden Age or Economic Golden Age?
Where did you build Barracks, Blacksmith, and market?
Antiquity buildings are "not important", in the sense that they will be replaced in the next age without worry. So the answer is "place them where they get the best yields". The answer is nearly the same for exploration age, except you have to take into account the buildings you have yet to unlock. For example, if you have a good spot for your observatory, that means your REALLY want to put you unervisity there also (to reach the 40 yields), don't go put another one there.

As for ageless buildings, I only really put the fishing quay in my cities (required for connection, and some food), the rest I don't even bother since my city will eventually be filled with quarters and wonders, so they won't have an effect. Far better to build warriors/slingers early, to have everyone ready for when the commander pops. At the verry limit I will buy a few modern warehouse building in recent cities to boost them a bit.
 
Is Granary worth building at all in your first cities? It locks out a precious tile with very meager returns to boost rural tiles that will eventually disappear in your core cities. Farming towns are another story, Granary can help there much more.
 
I just follow the yields.

Read the building descriptions. They will tell you if they receive bonuses from resources. Ageless buildings do not get bonuses from resources so I avoid placing them next to resources.

You don’t get bonuses from building combinations outside of the unique quarters.

The palace has adjacency bonuses with quarters, meaning two building tiles, so sometimes it’s advantageous to complete a quarter for the adjacency bonuses.
 
Is Granary worth building at all in your first cities? It locks out a precious tile with very meager returns to boost rural tiles that will eventually disappear in your core cities. Farming towns are another story, Granary can help there much more.

Yeah, definitely. It can be a sizable boost to your growth in the early game, it can fill up a Quarter to give you an additional science and culture (for your capital that is), and you've got enough tiles for your city even all the way to the Modern Era.
 
Is Granary worth building at all in your first cities? It locks out a precious tile with very meager returns to boost rural tiles that will eventually disappear in your core cities. Farming towns are another story, Granary can help there much more.

I'd say it depends a bit on the terrain, but in most cases probably yes. In most cities you will run a few farms over the course of the game and you might have some plantation resources as well, which you'll always work. As it is cheap, it should pay for itself. It is a low priority building against brickyard, monument or library, though. You might not want to build it if you don't have much space for buildings, because of navigable river, coast, mountain, or natural wonder tiles (which won't benefit from the granary anyway).
 
My standard opener in the past few games has been scout - scout - granary, and it felt good. I only deviated from this when my capital had a lot of water tiles or no respective resources. Otherwise, I think the early growth bonuses are worth it. And maybe I’m doing it wrong but when I’m getting my second scout out, I usually don‘t have much other options: it‘s third scout, warrior, or granary. I went warrior once, but it feels like a wasted early investment when you can get warriors so much faster just a few turns later, and a single warrior doesn‘t do much anyway.
 
My standard opener in the past few games has been scout - scout - granary
Same, it works really well when you have those mementos that boost scouts

Is it recommended to build Library in the same tile as Academy in the Antiquity? Did you build Observatory and University on top of the two Age I buildings? or even did you Take Science Golden Age bonus at all? What is more useful between Science Golden Age or Economic Golden Age?
I always do this (then overbuild in explo), which makes Explo Science Golden Age so much easier, and I weirdly pair Monuments and Altars although idk why I do this, just a force of habit at this point... Gardens and Markets are the same way :crazyeye:...
 
Gristmill is best combined with Sawmill because they're two Ageless buildings that have the same building requirement, and you might not always have a lot of river tiles available. Also note that Ageless buildings never get adjacency bonuses, so they're best used as the filler that grows your city onto adjacency-poor tiles so that you can then place other buildings on high-adjacency tiles.

The Villa would go together with the Arena, on tiles next to mountains or natural wonders if available (those tend to be relatively sparse in my experience though). With the Altar is also possible, I forgot whether the Altar has adjacency bonuses by default. A secondary pairing would be the Monument or Amphitheater.

The Market is a bit of an odd one out, as the other Antiquity Era gold building is the Lighthouse, which needs to be built on coast. So it's best to just pair it with a Bath or Garden. With the Bath being limited to a river, probably the Garden.

In general, this is not a good idea. Not only do you get no special benefit from pairing granary and grist mill, but you also will not complete a quarter for the granary tile until the Exploration age. This means you are missing out on quarter adjaceny bonuses, especially for the palace. As granary or sawpit are often right next to the palace, you want a second warehouse building (no matter the type) next to it as soon as possible.

The only exception might be if placing warehouse buildings not on the same tile enables you to reach a high-adjacency tile for your monument or library. But it would still be slightly awkward.




No! Kiln needs to be paired with another culture or happiness building. Never put it in the tile with the brickyard unless you have a very good reason for it.
If Brickyard should'nt be paired with Kiln (which should be more logical IRL). AND Kiln is best paired with EITHER Culture OR Happiness buildings. What are better binary options for Brickyard? or at the Age 1 'Just leave it blank FOR NOW'
Antiquity buildings are "not important", in the sense that they will be replaced in the next age without worry. So the answer is "place them where they get the best yields". The answer is nearly the same for exploration age, except you have to take into account the buildings you have yet to unlock. For example, if you have a good spot for your observatory, that means your REALLY want to put you unervisity there also (to reach the 40 yields), don't go put another one there.

As for ageless buildings, I only really put the fishing quay in my cities (required for connection, and some food), the rest I don't even bother since my city will eventually be filled with quarters and wonders, so they won't have an effect. Far better to build warriors/slingers early, to have everyone ready for when the commander pops. At the verry limit I will buy a few modern warehouse building in recent cities to boost them a bit.
so in conclusion. where should early warehouses be ?
 
Anywhere next to palace and not adjacent to resources.
And what are warehouses? in addition to Granary.
And at the center. What should be placed at the same tile as administration office building? (Palace and City Center).
 
And what are warehouses? in addition to Granary.
And at the center. What should be placed at the same tile as administration office building? (Palace and City Center).
For Antiquity, avoid putting a building in the city center next to the Palace. The Palace gets adjacency bonuses from quarters, so you want to prioritize fully developing the tiles which are adjacent to your palace.
 
My standard opener in the past few games has been scout - scout - granary, and it felt good. I only deviated from this when my capital had a lot of water tiles or no respective resources. Otherwise, I think the early growth bonuses are worth it. And maybe I’m doing it wrong but when I’m getting my second scout out, I usually don‘t have much other options: it‘s third scout, warrior, or granary. I went warrior once, but it feels like a wasted early investment when you can get warriors so much faster just a few turns later, and a single warrior doesn‘t do much anyway.
My standard oppening is scout - scout -warrior/slinger -warrior/slinger. Because I really want my commander staffed as soon as i get it, to be able to respond to hostile IP and neighbours. getting that initiative and mobility upgrade ASAP is really powerfull, and only 2 troops is not enough not to get casualties.
 
If Brickyard should'nt be paired with Kiln (which should be more logical IRL). AND Kiln is best paired with EITHER Culture OR Happiness buildings. What are better binary options for Brickyard? or at the Age 1 'Just leave it blank FOR NOW'

The thing with the Kiln is that it is, for some reason, a culture building. And thus, it has the same adjacency bonuses as the Amphitheater and the happiness buildings, and thus follows the same logic for where to place it.
 
It's probably marginal, but for example, if you prefer to keep and not overbuild your monument, due to the influence yields, it seems like its not a bad idea to place it with a warehouse building or in the palace; since you don't have the choice or which building to overbuild, if your monument is with a amphitheater say, you may prefer to overbuild the amphitheater but it won't let you.

What else is good in the palace? It feels like a bit of a waste to leave it empty, but at the same time, there's nothing very special to put there.
 
In general, you can’t go wrong with these pairings:

Science and Production (non-warehouse)
Culture and Happiness
Gold and Food (non-warehouse)

This is because they share the same adjacency bonuses, and what’s good for one will also be good for another. You are also free to double down on the same building type, instead of mixing.

Warehouse buildings should be isolated into their own quarter - they don’t have adjacency bonuses AND they are Ageless, thus forever blocking their slot from being changed in the future. I use them to extend the urban sprawl to reach tiles that are more beneficial for non-warehouse buildings.
 
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