Recommended Games

Jade Wolf

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Niagara Falls, N.Y., U.S.A.
1. It is my belief that the majority of the people on this forum are quite intelligent and enjoy games that stimulate that intelligence.

2. I have also observed that damn near every common resource which rates games caters to people who do not like to think.

3. Having put #1 and #2 together I have come to the conclusion that the best way for people like us to find good new games to play which will stimulate our intellect would be to post it here.

So I am placing a humble request to all of you readers to share what Games you are playing that involve more thought than the brain dead FPS and RTS ones every website boasts on their top ten must have games.

Please include your favorites and what about them you feel makes them great games
 
Most of Paradox Interactive's games are excellent grand strategies, and each one is a little different from the others. They are also a Publisher as well as developer.

Europa Universalis III Chronicles is probably my favourite and easiest to get into of their games, you take control of and lead any nation from 1399-1835ish (and you can start at any year, month or day during that time, there are also numerous mods) and lead it to glory. You can focus on colonizing the New World, uninting the Holy Roman Empire (or Russia, Italy, Japan or one of several other nations), reforming the Eastern Roman Empire, or just trying to survive as a minor or non-European nations. It is mostly focused upon expansionism and nation building.

There is also the Hearts of Iron series (and a couple of mod-turned-games that further expand upon HoI2) where you once again lead a nation during the late 1930s into the 1940s (and WW2). It is a lot more focused on coordinating large amounts of units and supplying them.

The Victoria series is the most difficult of them, as it focuses very heavily upon the economics of the 1800 and early 1900s, but is also very rewarding to those who get the hang of it.

Crusader Kings II is coming out this winter, and takes place during the middle ages. While it does have war and nation building aspects, its main focus on building a dynasty rather than a nation and arranging advantages marriages and alliance (and appeasing your vassals).

Also published by Paradox are the Mount&Blade games (I recommend getting Warband) which has the best medieval combat and horsemanship of any game yet and a vibrant modding and multiplayer community. The mods range from massive SP total conversions of low fantasy worlds to the recently released Last Days (Lord of the Rings, although it is only for the first M&B game) to more historical based periods. There are several big multiplayer mods, a couple of which focus on the US Civil War and Napoleonic Periods (complete with line battles, artillery and cavalry charges).

Red Orchestra 2: Heroes of Stalingrad had a rough launch but most of the issues are fixed now. The game is a realistic/authentic WW2 FPS that is a rewarding and skill based challenge (ie you're going to die a lot before you get the hang of the game, but it is totally worth it once you do). The tanks are especially highly detailed (although a little more difficult to aim than in RO1), you have to hit them in the right spots at the right angles (depending on what you are shooting at them) in order to do damage (and infantry can get killed by deflected shells, which is kind of funny). All updates are free and there are several mod teams (some of which were given early access) ahrd at work to expand the gameplay to WW1, the Romanian Army in WW2 fighting in Ukraine, the Pacific Islands (US vs Japan) and other areas.

Metro: 2033 is the best linear FPS I have ever played. It has a great post-apocalyptic atmosphere and a decent story (compared to most other games anyway) and is genuinely creepy at times. Ammo is scarce (which was a little annoying at times when playing on the highest difficulty, but not as annoying as running out of gas mask filters) and a good aim is generally needed (sometimes stealth is the wiser choice).

Similar to Metro (partly because 4A Games which made Metro was founded by people who split from GSC Gameworlds) but more open world (interconnected large open areas to be exact, but it still counts) are the S.T.A.L.K.E.R. games. They have their flaws, but the atmosphere and feeling of the game totally makes up for them. You are usually alone, struggling to survive in the Zone around Chernobyl against various mutant monsters, armed bandits, the military, any other faction that decides you aren't welcome (there are also friendly factions too, along with other STALKERs) as you do various missions for people (mostly optional, but usually worth doing) and progress along the main quest. You can revisit any area (and often will need to do so anyway) and it is not until the end of the game when you go beyond the point of return (which iirc the game informs you about). It is a somewhat realistic FPS, Shadow of Chernobyl is the first one, Clear Sky is a prequel (and the most flawed, but if you love SoC you'll still enjoy CS), and Call of Pripyat is the third and improves upon the first two games.
 
Right now:

Star Trek:Online, Terraria, World of Tanks, and Left 4 Dead 2.
 
Paradox games (mentioned above), and a couple of Indie games that are still under development but already fully playable: Dwarf Fortress, and the space 4x game Aurora. Both are insanely complex; you won't find many games that provide more intellectual stimulation than that...
 
Ah yes, of course, Dwarf Fortress. One of the most amazing and complex games ever. And it is likely to stay that way since Toady One is not concerned about financial gain. Or eating healthy.
 
Combat Mission 2, 5000 point, pre-made map (Both players can see the map beforehand) Unrestricted (Both players can buy what kind of "kit" theyever what.) Trust me that makes your brain explode. Possibilites are unlimited for you but for your opponent as well. Problem though is CM2's learing curve is very steep and theres only 200ish player left.

I think best way to describe is that Chess is kid's game compared to this. :lol:
 
I play mostly Paradox games now with my limited free time, but I have also been venturing into AGEod games--they are a small French game developer that cooperates with Paradox for distribution, etc. Or they got bought out, I'm not too sure.

Their games are mostly strategic wargames, and are fairly realistic as far as unmodded games go. Most focus on a particular time period or war (Seven Years' War; Early America (F&I War, American Revolution, and 1812); American Civil War; Russian Civil War; etc.), and place you in strategic command of one of the two sides. It is a turn-based simultaneous execution game, where you issue orders for a two-week or one month period to your generals and they carry out the orders. There is a heavy focus on realism (real-valued troops, historic generals and equipment), logistics and supply chains, and chain of command (from brigadiers up to field marshals). There is no "tactical" battlemap in these games--you set the strategy, and when the battle occurs there is a tense period while it is resolved. Then, you get a screen showing whether you won or lost, and at what cost.

I like it because it more accurately reflects the challenges in these wars--winters will cut your campaigns short, unlike in EU3, sieges are more difficult to manage, and choice of commanders really matters. For example, if you pick the Union in the ACW, you will have tons of resources but you have to focus on promoting good commanders to replace the sucky ones you have early on in the war. Generals that aren't activated will not move (or move slowly) and fight poorly, so you have to struggle with the sluggish McClellan until you can replace him. Or stick with McDowell. Or pay a massive cost in victory points and national morale to eliminate McClelland as soon as possible. You got options with consequences.

These games remind me of old bookcase wargames my Dad and I used to fool around with as a kid. I highly recommend them.
 
Ah yes, of course, Dwarf Fortress. One of the most amazing and complex games ever.

As is Aurora. It is the "Dwarf Fortress" of space 4x games. On the Paradox forum, I wrote an AAR tracking the first 30 years or so of an interactive Aurora forum-AAR, which eventually involved more than a hundred forum members, role-playing as scouts, warship commanders, ground troop leaders, research scientists, field geologists, planetary administrators, spies, diplomats...
 
Most of Paradox Interactive's games are excellent grand strategies, and each one is a little different from the others. They are also a Publisher as well as developer.

I think a warning about time investment and scale is in order. Depending on how one plays, a single game can take a loooonnnnnng time to complete, even by a civ player's standards.
 
Killing Floor is a really underrated zed shooter, in my opinion. It has its flaws and the graphics are nothing to sneeze at, but the game play is solid, the enemies are unique and challenging, and the voice acting is delightfully hammy. :p
 
Killing Floor is a really underrated zed shooter, in my opinion. It has its flaws and the graphics are nothing to sneeze at, but the game play is solid, the enemies are unique and challenging, and the voice acting is delightfully hammy. :p

Look at this thread though. Clearly Killing Floor is a game for the rest of the dirty plebeians who run amok in this world.
 
Killing Floor is a really underrated zed shooter, in my opinion. It has its flaws and the graphics are nothing to sneeze at, but the game play is solid, the enemies are unique and challenging, and the voice acting is delightfully hammy. :p

I found it pretty decent. The main flaw is it could use some better audiovisuals, second flaw would be that there's no real campaign/mission. Main strengths are nice gunplay mechanisms and Counter Strike influences.

Great multiplayer game on the cheap if you like Coop against zombies.
 
Look at this thread though. Clearly Killing Floor is a game for the rest of the dirty plebeians who run amok in this world.

If Left 4 Dead is in this thread, Killing Floor should be as well.
 
Stuff:

Outcast - My most favouritist adventure/action game, in which you take control of a B-list action star, and put him through a B-movie sci-fi plot. Grimace at the predictable story all you want, but the rather massive world, the huge amount of side-quests to support the main quest and a fairly decent AI that allowed for different tactics in approaching a battle made it TES: Oblivion, but released in 1999.

Half-Life - I really doubt I have to go into much detail about this, but as it's the game that made me love PC gaming I have to mention it and the series that followed. I utterly love Half-Life, I think it is FPS heaven, and Gordon Freeman is the hero video games deserve, even if it's not what they need right now.

Company of Heroes - I am completely rubbish at real-time strategy games. I get confused easily and half the time I'm staring at a part of the map shouting at soldiers who aren't doing their job properly while the enemy are breaking through at the other side. Company of Heroes doesn't change that situation, but at least it makes sure you're having fun while it happens, and I've never felt like I'm failing because I'm not fast enough with the interface.

Solitaire - Greatest. Ending. Ever.

Football Manager - I could list a few dozen turn-based strategy games here, and I really doubt I need to given the site. Football Manager (Championship Manager when I started with the series a decade ago) did something interesting. I had no idea about football. I didn't know the rules, the teams, the players or what constituted a good manager. By playing it I became more passionate about football than I did in real-life. I cared about the team I managed, I paid attention to the rules, I would loudly curse the screen when my players screwed up, I would cheer when my team performed magnificently. No game comes close to generating the emotion this game does, and no game can make you feel quite as awkward at the pub when you realise you're talking about how the virtual representation of a player is doing in football, and not the actual player himself.

World of Goo/Bastion/Osmos/Super Meat Boy etc etc There seems to be an awful lot of smaller games that are easily purchasable through Steam/Gamersgate and the like. They deserve a look, if only to support the sort of genre you like being made by developers who depend on being a little bit more brilliant or creative than the bigger ones..

All done!
 
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