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References Not Affecting Mod Load Order

Discussion in 'Civ6 - Released Mods' started by Doomturtle, Dec 2, 2017.

  1. Doomturtle

    Doomturtle Chieftain

    Joined:
    Nov 7, 2017
    Messages:
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    I have made a mod adding faster game speeds that conflicts with 8 Ages of Pace. 8 Ages of Pace deletes all of the rows from the GameSpeed_Turns, and my mod adds new values to this table. If my mod loads before Ages of Pace, then 8 Ages of Pace deletes of the values inserted by by mod. This causes my mod to crash after ending a turn.

    In theory, I can fix this conflict by setting 8 Ages of Pace as a reference in my mod in order to force 8 Ages of Pace to load before my mod. The reference that I set appears to be totally ignored. After loading a game with both mods enabled, the GameSpeed_Turns table does not contain any of the values that my mod writes to it. This suggests that 8 Ages of Pace loads before my mod even with my mod having a reference to 8 Ages of Pace. Has anyone else gotten a reference to work for their mod?
     

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