Regenerate Map Button?

Topaxi

Chieftain
Joined
Mar 14, 2008
Messages
45
I'm very fussy about my starting location, and it's getting very tedious to have to set up all my custom game settings every time I want a restart (which is alot). Where's it gone?
 
They removed it because it lead to issues with the starting settler having it's special promote.
 
Is there a way I can save my custom game settings as the default so I don't have to go around sorting them out every new game?
 
There were several issues reloading could cause, such as having the plot where the Ring of Carcer was placed before regenerating having a level prereq despite having no improvement.


I hear you can still use the regenerate button found in Worldbuilder.
 
Only in SMAC, I'm pretty sure.
\
 
So if we don't play with unique terrain and don't care about the initial settler promotion is there a way to re-enable map regeneration?

Or has already been asked, at the very least save all of my map settings? It is a bit tedious to go through and adjust settings when I use nearly the same settings for every game.
 
I'm not sure, but I'd guess that Kael commented some stuff out or added a return false statement somewhere in the sdk to disable regeneration (the same way he disabled gifting units). I suspect that it would be pretty trivial to reenable it, except it would require recompiling the dll.




Code:
; Read Game options from XML, not .ini
ForceGameOptions = 1
was added to the .ini to make the game not save settings, because settings saved from other mods (especially FF) were turning on hidden options and leading to a lot of bug reports of things that weren't technically bugs. Removing it should make it save your options again.


I for one always edit C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Fall from Heaven 2\Assets\XML\Gameinfo\CIV4GameOptionInfos.xml, changing the options I want on to <bDefault>1, and making some of the hidden options (like the one eliminating inflation or making all civs always have open borders with each other when not at war) <bVisible>1 so I can turn them on too when I want to.



I don't think there is a way to save map options like the number of continents or island size.
 
Not to wander off topic or be a 'stick in the mud', but most games I move my capital at least once...

maybe some of these games you're aborting could potentially have been the most fun ones you've played?
 
So if we don't play with unique terrain and don't care about the initial settler promotion is there a way to re-enable map regeneration?

Or has already been asked, at the very least save all of my map settings? It is a bit tedious to go through and adjust settings when I use nearly the same settings for every game.

A quick search of the forum reveals...

Kael said:
Probably not. The reason is that FfH does a lot of things fater just generating the terrain. Lairs are placed, unique features, elohim have unique feature plots revealed, etc etc. Regenerate just recreates the terrain, so it doesnt work for us. It opens up a lot of issues, or even worse, it causes a player to play through half a game only to find otu that their arent any of the FfH stuff in the game he was hoping to find.

Because of that we had to remove the Civ4 regenerate feature. Not to say its impossible to code up our own regenerate function, but its not as easy as flipping a switch and there are higher priority things on the list.

If you really want to you can save the game options by modifying mapscripts, but that's likely to screw up multiplayer games.
 
I regenerate the map via worldbuilder all the time.
It is a problem when playing the Elohim, but not bigger than I can live with it compared to accept super crappy starts, or reloading, both of which I can't live with.
Oh, and I always have "all unique features" turned on.
 
In other mods, I have noticed regenerate messing up with starting units. Some go missing.
 
You can change the default selections in "Custom Game" by editing \Assets\XML\Gameinfo\CIV4GameOptionInfos.xml

To change the number of opponents you have by default on each map size:
\Assets\XML\Gameinfo\CIV4WorldInfo.xml

I had a similar problem of taking all the time to configure my game, only to get screwed right off.
Once you change those files, you can just quit and start a new Custom, pick your race/leader and get back to it.
 
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