I picked up the simply packaged version of CIV3 years ago at Walmart, but moved shortly after buying it. I recently found it in a box while unpacking. I don't have any literature on this game. I started on Chieftain and scored cultural, domination, and space race victories. Then I moved to Warlord, experienced some frustration in several games during later periods, but was able to score many domination victories. So I jumped to Regent and nearly broke my computer. I've read this site many times for tips and tried to implement them. But no matter what I do there is always something out there mucking up my game. My last great start saw me leading the way in culture and science with a decent reserve of cash (as opposed to my other games). I thought I had the computer at this level finally. But my ONE weak point was defense. And raging barbs of 24 units hit my two expansion cities that were protected from the other civs as I did a backward expansion with a strong front and no ships on the screen. They stole all my cash and I finally registered on this site to get some tips. I've tried several civs, but I am most comfortable with Americans.
I'm now starting an American Standard Regent Pangaea (land mass choice is the furthest left option) with a normal climate, temperate temp, and 4 bil. It'll have roaming barbs, 7 opposing random civs, and all defaults checked but accelerated production. It's on the east of a land mass with a bordering river. The nine tiles are: Grassland, Mountain, Coast, Mountain, Hills, Coast, Grassland, Moutain, Coast. The city is on the hills tile. Total values of the tiles are: Food-7, Shield-6, Gold-10.
I'll be saving several versions of this scenerio to get a grip on Regent. The big guns are out now
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Quick questions: 1. Why/should I be changing the palace? I've never done this. 2. What early wonders should I make a priority? I've always liked the idea of getting Pyramids (to avoid building granaries) and storm my tech tree toward the Great Library. But everyone wants Lit (or luxuries) when I do this, and often starts wars with me when I don't cave. 3. I'd relish tech tree advise as I do the above or take the lowest cost usually. 4. If you have the G. Library do you get the tech advances of civs that you haven't contacted yet? example: I'm on an island with two other civs and get the library. 5. Why do some of my cities take so long to build things, and can I control that to my benefit?
My style: I usually try to expand quickly and keep two def in a city with an intial def of 1. I utilize catapults as defense on border cities and man them with a sword/horse combo to strike at attacks before they get to my city while hurting them when they attack. I build a worker for each city (maybe too quickly as they are done within three rounds of building with another def and a temple/library. I try to build temples, libraries, and univ. quickly to get culture, expand borders, and swing other civ cities to me. I do prebuilding out of common sense, but usually lose out on the prebuild toward a wonder to another civ and lose a lot of wonders that are a turn or two away to really tick me off. I'm not afraid of war, but they last a lot longer than I want them to.
Any help will be greatly appreciated. And I apologize for the looooong post, but wanted my first post to be as detailed as possible.
I'm now starting an American Standard Regent Pangaea (land mass choice is the furthest left option) with a normal climate, temperate temp, and 4 bil. It'll have roaming barbs, 7 opposing random civs, and all defaults checked but accelerated production. It's on the east of a land mass with a bordering river. The nine tiles are: Grassland, Mountain, Coast, Mountain, Hills, Coast, Grassland, Moutain, Coast. The city is on the hills tile. Total values of the tiles are: Food-7, Shield-6, Gold-10.
I'll be saving several versions of this scenerio to get a grip on Regent. The big guns are out now

Quick questions: 1. Why/should I be changing the palace? I've never done this. 2. What early wonders should I make a priority? I've always liked the idea of getting Pyramids (to avoid building granaries) and storm my tech tree toward the Great Library. But everyone wants Lit (or luxuries) when I do this, and often starts wars with me when I don't cave. 3. I'd relish tech tree advise as I do the above or take the lowest cost usually. 4. If you have the G. Library do you get the tech advances of civs that you haven't contacted yet? example: I'm on an island with two other civs and get the library. 5. Why do some of my cities take so long to build things, and can I control that to my benefit?
My style: I usually try to expand quickly and keep two def in a city with an intial def of 1. I utilize catapults as defense on border cities and man them with a sword/horse combo to strike at attacks before they get to my city while hurting them when they attack. I build a worker for each city (maybe too quickly as they are done within three rounds of building with another def and a temple/library. I try to build temples, libraries, and univ. quickly to get culture, expand borders, and swing other civ cities to me. I do prebuilding out of common sense, but usually lose out on the prebuild toward a wonder to another civ and lose a lot of wonders that are a turn or two away to really tick me off. I'm not afraid of war, but they last a lot longer than I want them to.
Any help will be greatly appreciated. And I apologize for the looooong post, but wanted my first post to be as detailed as possible.