I had this new idea for a Civ game after reading this thread. The idea is to play a cold and dry archipelago map and use Feudalism as government in our attempt to conquer the world! 
Settings
Version: C3C 1.22
Map: Standard
AI: (max) Random
Civ: Scandinavia
Map: Arid and Cold Archipelago, 80% water
No barbarians
Difficulty: Regent
Rules: Only governments allowed are Despotism and Feudalism. And we must win by Conquest.
Victory conditions: Space quest, Conquest and Cultural are enabled, but we must win by Conquest.
I've already talked to EvilConqueror about this game and he's on board. Since we're both still Regent players, I think this difficulty setting is the best for us. It's the first time since I'm going for something else than the old REX+Republic Slingshot, so I think this will be a good learning experience.
I welcome any player interested in joining this game. That includes players who always play above Regent level. After all, I'm looking not only for a fun and interesting game, but I hope we can learn something from this as well. People who can bring in some experience are more than welcome and so are new players. With the map settings and government choice as they are, we lack a lot of the luxuries people are used to in their games. This should make for a good experience.
I don't expect to be finding rivers in this game, this means we need to learn to work without the fast growth many are used to. For me this will be the first time I'll use Feudalism. I'm expecting some discussion on city placement. We'll need a good 12C/C core to being with, but beyond that we probably need to place them a little tighter?
As an example, this is the first start I rolled. We can roll a few more and choose, though this one looks pretty good considering the map settings.
The Roster:
Calis
EvilConqueror
Daeron
MinutiaRules
Overseer (overseeing things for now)
Based on the people signing up, we'll see what order in the roster works best for us.

Settings
Version: C3C 1.22
Map: Standard
AI: (max) Random
Civ: Scandinavia
Map: Arid and Cold Archipelago, 80% water
No barbarians
Difficulty: Regent
Rules: Only governments allowed are Despotism and Feudalism. And we must win by Conquest.
Victory conditions: Space quest, Conquest and Cultural are enabled, but we must win by Conquest.
I've already talked to EvilConqueror about this game and he's on board. Since we're both still Regent players, I think this difficulty setting is the best for us. It's the first time since I'm going for something else than the old REX+Republic Slingshot, so I think this will be a good learning experience.
I welcome any player interested in joining this game. That includes players who always play above Regent level. After all, I'm looking not only for a fun and interesting game, but I hope we can learn something from this as well. People who can bring in some experience are more than welcome and so are new players. With the map settings and government choice as they are, we lack a lot of the luxuries people are used to in their games. This should make for a good experience.
I don't expect to be finding rivers in this game, this means we need to learn to work without the fast growth many are used to. For me this will be the first time I'll use Feudalism. I'm expecting some discussion on city placement. We'll need a good 12C/C core to being with, but beyond that we probably need to place them a little tighter?
As an example, this is the first start I rolled. We can roll a few more and choose, though this one looks pretty good considering the map settings.
Spoiler :

The Roster:
Calis
EvilConqueror
Daeron
MinutiaRules
Overseer (overseeing things for now)
Based on the people signing up, we'll see what order in the roster works best for us.