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regicide and mass regicide.

ThePrankMonkey

mowing em' down!
Joined
Aug 15, 2002
Messages
702
i dont know whether i should have posted this in the strategy forum or here but i'm posting it here. its not a post about strategy really.


ok i took a chance and decided to play a regicide game. i dont see a difference in play.

i turned off all the other victory conditions but i dont see any difference in how the AI is playing against me. i thought the AI would be a tad more agressive and try to take my king out but they are docile. REALLY docile.

i havent finished the game yet and now i'm not sure i really want to. mass regicide seems more interesting now that i had a chance to think about it. i guess regicide and mass regicide is for multi player and not single player. although the trick is finding the king! i'm sure they (the AI) move it around a LOT after building railroads.


i would enjoy hearing from others who play with this victory condition. i want to know about the experiences of others playing this way. i'm just tired of the vanilla ways to play (burned out really) and i'm looking to mix it up a bit.

can you play mass regicide or regicide and capture the princess at the same time?
 
i played it before and sometyimes they move it arounds, but the french when i was facing them kept theirs in theri capital the whole game, your best bet to find it may be take their capital, but thats always risky incase it isnt there, you will have to spend lots of money to see their units to find it each turn.

as for the princess i dont really know :)
 
I've played it and the only difference between Regicide and regular play is that once you kill the king ALL their cities are in ruin, it looks like the aftermath of WWIII. They will usually keep their King in the capitol and they will defend their capitol with more troops than normal, other than that it's the same. The one nice thing about regidide if your a non-expansionist civ is that the King makes a great scout.
 
The AI is not programed with more than a basic understanding of Regicide

That mode of play was designed for multiplayer
 
hmmm maybe i oughta try elimination only and get my war on! that's sure to make things more interesting. lose a city and poof you're gone.



and yeah i kinda figured the regicide and mass regicide was for MP use but i thought maybe the AI would be fun to play against. how wrong i am.
 
They'll know how to play, but they won't know any special strategies

You could try modding the AI agression level
 
Regicide is kinda boring in single player...I played it in a huge map/pangea/regent....i got to the modern era with no problems at all..just a few wars...I was the biggest civ....I built like 10-15 nukes...bombarded all the capitals..and won the game.....
 
Single-Player Mass Regicide is so easy it's unreal. The computer players always guard their king units very closely, but I send them out as scouts, basically acquiring a free expansionist trait. As long as at least one of them survive, I'm good.
 
hmmm i decided to start a mass regicide game and maybe having the kings as scouts isnt such a bad idea. as long as i can keep one from giving up the ghost i'm golden. i'm sure thats an exploit of sorts the AI doesnt use. and i could use the advantage, i hate placing cities somewhere and then finding out i could have placed it better. usually i space my cities according to where my capitol is and sometimes in places if i think its to my advantage or will help keep the AI from wanting to come into my "territory" and place their settlers where the annoyance factor is sure to be high.


it never occured to me though to use the kings as scouts. if i met another civ using a king would they attack it without question?
 
Like Inter32 said, all you need is nukes. I hope they fix that with the civ:Conquests expansion. It's not right to play for hours and hours, get to the modern era, then quickly win by nuking everyone.
 
ok i am in the middle of a mass regicide game and boy those 8 kings came in handy!!! first i was able to explore a bunch of land AND i was able to use them as markers for new cities to be built and as temporary defenders of those new cities. as a result i was able to turn the first three cities (capitol included in those three) into "settler factories". i had really good placement (grassland with rivers!) and i had 10 cities before egpyt (my closest neighhbor) had 3. usually egypt would be beating me by a countrymile in the expanding dept. but not this time! no no no they are the smallest civ on the map this time. no wars yet but i'm ready for it. i've been lucky in the resource and luxury departments and i havent needed anything yet.

so far its been a good game and i really like using the kings as scouts and future city "markers". i guess technically the AI can do the same thing so i dont think of it as a cheat or exploit. i might try an elimination game next though. the idea of losing a city and the whole civ goes up in smoke is really starting to appeal to me.



and i hate nukes. i build em but i dont use em unless i have to and i never do.
 
Regicide is awesome,I explore most of the map with my kings,and take stuff from goody huts.Some of my kings also travel abroad to friendly countries :-)
 
For variety, I've been playing Mass Regicide and Elimination combined, on a higher difficulty level. The other civs' growth is way slower, i think because they build huge defender stacks for every town. My eight kings explore the world, while theirs all stay home. They never attack my kings, and even barbarians are not much of a threat, since the kings are faster. (Pop the goodie hut with your first movement point, so if you disturb angry warriors you can back off a bit.)

It turns out to be quite hard to take even one town when they stack it to the gills with defenders. I have yet to bring enough attackers to get in in one turn, even with Immortals.
 
For variety, I've been playing Mass Regicide and Elimination combined, on a higher difficulty level. The other civs' growth is way slower, i think because they build huge defender stacks for every town.

i noticed that. their infrastructure is incredibly slow (i'm well into the modern age and they're still in the middle ages!). i think for the next game i'll turn on elimination AND go up a level in difficulty and see how it works out. as it is now i am more powerful than all the other civs combined. literally. i also reduced the other AI civs to 4 and i am playing on a standard map. i'm sure expanding that much hasnt helped them at all. maybe i'll add another civ or two. not sure. i'm just trying new combinations to keep the game interesting.




It turns out to be quite hard to take even one town when they stack it to the gills with defenders. I have yet to bring enough attackers to get in in one turn, even with Immortals.

i have tanks, they have pikemen. and because they expanded so much they dont have much of a military (the aztecs actually have one undefended city right next to my territory, i might wipe them out first). i am a few turns away from having MA so i'm trying to get prepared to get my war on.
 
I started playing with mass regicide, realized the "kings-as-scouts" exploit and backed off of it. I think it is an exploit because even if the AI is capable of doing the same, it does not and therefore hands me an unfair advantage. The game got too easy, but I like the idea of mass regicide, once you conquer most of a Civ's cities, the rest fall. So I limit myself to using kings on a very limited basis, maybe only one or two can explore, the rest are future city markers and city defenders.
 
i like to play mass regicide also and dont consider using kings as scouts as an exploit because if you are not expansionist theres a good chance you'll get barbarians and i've modded them much stronger, so i've lost a few kings to barbarians. i do wish the AI wouldnt just place theirs in the first cities but instead would move them based on the best defendable cities.
 
i started up a mass regicide/elimination game last night and it's very interesting to say the least.

first i did the same thing i did with the first mass regicide game, i used my kings as scouts/future city markers. i also managed to grab a bunch of goody huts. i met 3 other civs, greece, babylon and the arabians. the arabians were the closest to me and expanded like mad while greece and babylon have yet to create a second city (i'm starting to think they're both doing the OCC). and some bad thing happened to the arabs, a city of their culture flipped to me and poof! they disappeared. they restarted and are now back with only two cities instead of the small sprawling network they had before. that also gave me a chance to "stake my claim" on two luxuries they had. i also got the chance to lay down a few more cities in most of their old territory. i'm figuring i have at LEAST 30 cities now and i'm still expanding. there is one civ i havent met yet and i dont know where they are just yet (i've spent most of my time expanding my own civ and building it up my infrastructure and little time exploring.


i didnt go up a level in difficulty and i'm thinking i should have. i will next time. the elimination stipulation is a real but kicker. so far i'm really enjoying these new "functions". ive had PTW all this time and i never really tried these victory condition until now. it really makes the game fun and keeps it interesting.
 
MadHatter, you said "I started playing with mass regicide, realized the "kings-as-scouts" exploit and backed off of it. I think it is an exploit because even if the AI is capable of doing the same, it does not and therefore hands me an unfair advantage".

I only play on regicide and do use my king as a scout. I don't feel that this is cheating as I have been killed by a Barb before. Also the computer may not use them in the same way, but I don't get a free defender (best type) when I build a city like the comp does.

So I have 1 yes only One extra scout, while at the same time the computer get a free spearman with every settler, so whose cheating.
 
I've been playing regicide this is my third game. So far the AI kings have always been in their capital. (6 times). They are not smart enough to have their king retreat to a more secure city when their capital is under attack.
 
ok this game isnt as fun as it once was.

arabia since restarting has only had two cities and its been a couple centuries since their restart, babylon and greece havent expanded beyond creating their capitols and i found france but they are on an island and dont seem to be progressing very much either. i'm slowly settling all the land myself. pretty much its one big continent and a few small islands. i need to go up a difficulty level or two and try this again....... this is getting boring and rediculous.
 
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