sir_schwick
Archbishop of Towels
I think we can all admit that nations usually do not impose restrictions on their power unless some force causes them to do this. These forces can include self-preservation, MAD, prosperity, and popular opposition. Our current set of ideals about international law, domestic law, and many other aspects of morality and ethics have evolved out of circumstances where questions needed to be answered or were asked. No you must be wondering what I am babbling about, wait no more.
My proposal is that all civs independently define their own morality. To be simple, morality in Civ would be a statement with certain modifiers.
(Violating Borders) is immoral (if) (a Peace Treaty exists) (unless) (the other party) (is not of similar culture to ours).
In this example the () things are various modifiers you can add to the statement. Your civ has a policy that will excuse neighbors for attacking non-neighbors. Think of the Pope not caring about Catholics attacking Muslims, but caring when Catholics war against each other. Each civ would have a list of these conditions of what things are immoral, so you would know if a civ thinks x or y is right or wrong. This would allow large civs to impose ridiculous rules on the rest of the world, allowing them to commit murder but others to be killed for a sneeze. A real world example:
US Statement - (Developing Nuclear Weapons)(Building Nuclear Weapons) is immoral (unless) (you are Civ; Russia, China, France, Israel, US, India)
Russia Statement - (Developing Nuclear Weapons)(Building Nuclear Weapons) is immoral (unless) (you are Civ; Russia, China, France, US, Pakistan, Iran)
What are the practical applications of believing you are right and someone else is wrong and them thinking different?
WW - If you are doing things that are immoral to your own people, expect increased unhappiness. If you are at war with an enemy, the more 'immoral' they are to your standards, the more anti-WW you get. People of different cultures react to your actions differently.
Selective Relations - Your actions will likely offend someone, but they may not make you get a rep hit with the nations that matter.
My proposal is that all civs independently define their own morality. To be simple, morality in Civ would be a statement with certain modifiers.
(Violating Borders) is immoral (if) (a Peace Treaty exists) (unless) (the other party) (is not of similar culture to ours).
In this example the () things are various modifiers you can add to the statement. Your civ has a policy that will excuse neighbors for attacking non-neighbors. Think of the Pope not caring about Catholics attacking Muslims, but caring when Catholics war against each other. Each civ would have a list of these conditions of what things are immoral, so you would know if a civ thinks x or y is right or wrong. This would allow large civs to impose ridiculous rules on the rest of the world, allowing them to commit murder but others to be killed for a sneeze. A real world example:
US Statement - (Developing Nuclear Weapons)(Building Nuclear Weapons) is immoral (unless) (you are Civ; Russia, China, France, Israel, US, India)
Russia Statement - (Developing Nuclear Weapons)(Building Nuclear Weapons) is immoral (unless) (you are Civ; Russia, China, France, US, Pakistan, Iran)
What are the practical applications of believing you are right and someone else is wrong and them thinking different?
WW - If you are doing things that are immoral to your own people, expect increased unhappiness. If you are at war with an enemy, the more 'immoral' they are to your standards, the more anti-WW you get. People of different cultures react to your actions differently.
Selective Relations - Your actions will likely offend someone, but they may not make you get a rep hit with the nations that matter.