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There are uncounted small bugs in the "non-random" Scenarios.
(The Bonus-Ressources are not automatically generated in such Scenarios, they have been placed manually.)
It is simply related to the fact that the "non-random" Scenarios get outdated very fast, once the mod changes.
(Or the Map-Makers had simply made mistakes.)
That is one reason why I hate such "non-random" Scenarios.
They are almost impossible to properly maintain as long as the mod is still changing.
Edit:
It is corrected now.
(The "Giant Trees" in Tundra have been replaced by "Boreal Forrests" as intended.)
Edit 2:
Did the same for the "non-random Huge Version".
(Bug was reported for "non-random Gigantic Version".)
Another possible problem with those two maps. Turkeys are described in the Colopedia as living on grassland but only in Light Forest or Forest and losing the bonus if the forest is cut down.
Spoiler :
However on the non-random RAR Americas Gigantic map the Turkey bonus resource appears only on empty grassland without any forests.
Spoiler :
Which makes it´s +3 food practically the better corn (+2) for Farmers.
Is that intentional as a forests - 3 food malus would make Turkeys +3 useless? Or are Turkeys hunted and not farmed?
Please ignore the river in the lower right. I tried to add the Delaware River using Worldbuilder for my game.