Codenaugh
Chieftain
- Joined
- Nov 30, 2016
- Messages
- 20
I play a lot of multiplayer games and in 90% of games, religion is not a factor at all. In 99% of games, it is barely a factor at all. One of the things that bothers me about religion is that once you have established a religion, all Great Prophet points you earn from that point forward are completely wasted.
An obvious and simple change for the better would be to exchange excess Great Prophet points for additional faith instead of let them go to waste.
The change I would really like to see is allowing as many Prophets in the game as players. However, someone with an already established religion could still grab Great Prophets. Each time a Prophet was grabbed and used by a civ that already has a religion, it would reduce the total number of religions allowed in the game.
Additionally, add a religious-based bonus to each Great Prophet... They would still be used to establish a religion for a civ that hasn't established one, but might also have another side effect that scales with the current era like other Great Persons in the game. For example, a 100 faith bonus, a free missionary, automatically starts an inquisition, eliminates other religions in nearby cities, etc.. Maybe even one of the last Prophets could allow for a 3rd belief to be selected right off the bat. The list goes on and on.
The only caveat I see with all this, is that you may want to devise a scaled system where civs without religions require less Great Person points to get a Prophet, thereby making it easier to establish new religions rather than snuff them out of existance. You might accomplish this by having holy sites produce 2 Great Prophet points until a religion is established. After that it would become only 1.
An obvious and simple change for the better would be to exchange excess Great Prophet points for additional faith instead of let them go to waste.
The change I would really like to see is allowing as many Prophets in the game as players. However, someone with an already established religion could still grab Great Prophets. Each time a Prophet was grabbed and used by a civ that already has a religion, it would reduce the total number of religions allowed in the game.
Additionally, add a religious-based bonus to each Great Prophet... They would still be used to establish a religion for a civ that hasn't established one, but might also have another side effect that scales with the current era like other Great Persons in the game. For example, a 100 faith bonus, a free missionary, automatically starts an inquisition, eliminates other religions in nearby cities, etc.. Maybe even one of the last Prophets could allow for a 3rd belief to be selected right off the bat. The list goes on and on.
The only caveat I see with all this, is that you may want to devise a scaled system where civs without religions require less Great Person points to get a Prophet, thereby making it easier to establish new religions rather than snuff them out of existance. You might accomplish this by having holy sites produce 2 Great Prophet points until a religion is established. After that it would become only 1.