devolution
Prince
I am very much in favor of introducing the artillery profession for the following reasons:
- Currently, the cannon yield is only useful if building ships or artillery units. The problem is that these builds "compete" in economic terms with all the other options and hammers are generally better spent elsewhere. In my opinion, the buildable artilley is also too expensive.
- The problem is worse for the AI, it cannot coordinate artillery production at all, so the cannon yield is almost useless for them, they are better of producing muskets since they
know how to equip infantry and cavalry at least. (The AI actually ends up selling their cannons in Europe since they cannot decide what to do with them )
- Flavor and consistency, the other types of military units are professions, so why should not artillery be treated the same way.
- Currently, the cannon yield is only useful if building ships or artillery units. The problem is that these builds "compete" in economic terms with all the other options and hammers are generally better spent elsewhere. In my opinion, the buildable artilley is also too expensive.
- The problem is worse for the AI, it cannot coordinate artillery production at all, so the cannon yield is almost useless for them, they are better of producing muskets since they
know how to equip infantry and cavalry at least. (The AI actually ends up selling their cannons in Europe since they cannot decide what to do with them )
- Flavor and consistency, the other types of military units are professions, so why should not artillery be treated the same way.