Sorry for bumping here, but this might be the right thread for my question(s):
Are you still planning to introduce some of the "DonE"-
Ammuniton-Features into
RaR?
In "DoanE" I especially liked
- the idea of having
different Weapon-Yields (Muskets, Swords, Cannons). As mentioned, Swords could be a part of Cavalry (Cuirassier only?) equipment.
- that cannons were not buildable, but available as
profession "Artilleryman" or "Cannoneer" (amount of Yield_Cannon is needed to equip).
- the ammunition (or "gunpowder") concept. Gunpowder units & professions do not only need weapons to equip, but also an amount of Yield_Ammunition, which is consumed and decreased in battle.
I like the concept of ammunition for several reasons: Fighting gets more tactical, as you need to ensure ammunition supply. On the other side, fighting needs more micro management. But having a need for supply/ammunition is highly historical (the one who cannot supply his troops, will not win a war... ask Hannibal, Cornwallis or Paulus)
The concept of ammunition could be handled in 2 variants:
a) similar to "DoanE": Ammunition is needed to equip
and needs to be supplied (as Units
consume an amount of ammunition in every battle)
b) simplified: Ammunition is only need to equip (like the weapon yields) and does not need to be supplied, as there is no consumption.
If implemented at all, I would certainly prefer
variant a. And in any way, there must be a clever solution for YIELD_AMMUNITION (or "GUNPOWDER") to be compatible with the RaR storage system.
solution 1: Ammunition would be excluded from storage limit (like food does), but mabe a certain building (Ammunition Depot) has to be built for having high(er) storage capacity. Similar to "DoanE", we could deal with high quantities of Ammunition, let's say a gunpowder soldier can be equiped with 100, and use 10 in every battle.
solution 2: Ammunition is part of regular storage/limit, therefor we use lower quantities than "DoanE": perhaps 10 as soldier equipment, and only 1 is used in every battle.
(by the way: In "DoanE", the ammunition feature was deactivated to AI because it could not handle it. Would it be wise to do keep that, or is RaR/TAC-AI smart enough to even deal with ammuntion?)