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Religion - do I inherit it when I conquer a civ?

David Young

Chieftain
Joined
Jul 8, 2017
Messages
16
I've just conquered China who founded Taoism and who converted most of my cities. Do I not get to adopt Taoism as my religion?
 
Yes and No. You can't win a religious victory with their religion. You also will not get the benefit of the founder belief and enhancer belief. But you do get the benefits of follower belief and worshiper belief.
 
Well, bottom line is "No". The religion will continue to work as if it was China's religion and China was still in the game. So you don't get any additional benefits from conquering the civ or the holy city (which is really lame).
I really think that conquering another Civ or enough of their cities (and definitely their holy city) should impact your own religion, if you have one. Maybe your religion gains one of their beliefs or you lose one of your beliefs in exchange for one of theirs.
 
Owning/conquering a holy city should mean something.
 
Owning/conquering a holy city should mean something.
Converting a holy city means something.

Conquering one only means that you've conquered a city. The citizens don't suddenly stop believing in that religion or pretending that you are their religious leader.
 
Owning/conquering a holy city should mean something.

I agree. I think that if you control the holy city you should be able to use an inquisitor charge to become the pseudo-owner of the religion. Still no religious victory from it, but you should get the founder belief. (and you should also be able to expend apostles to do the inquisition if you control the holy city).
 
I agree. I think that if you control the holy city you should be able to use an inquisitor charge to become the pseudo-owner of the religion. Still no religious victory from it, but you should get the founder belief. (and you should also be able to expend apostles to do the inquisition if you control the holy city).
I'd go further than that: If you conquer a holy city, you should become owner of the religion. Full stop. Otherwise, there shouldn't be a limit on the number of religions pr. game.
 
I'd go further than that: If you conquer a holy city, you should become owner of the religion. Full stop. Otherwise, there shouldn't be a limit on the number of religions pr. game.
To be much more realistic:
If you conquer a Holy City, you suffer massive grievances and loyalty penalties against all Civs who have this as their majority religion as well as lesser but progressive penalties against non-dominant Civs but who have any followers and majority cities. Further, that city and all your units in its borders suffer significant combat penalties against those same Civs (and additional penalties against the one founder Civ). Your own cities, if they follow that religion, suffer significant loyalty penalties.

As an exercise , imagine what would happen if a foreign power invaded Vatican City, removed the Pope, and claimed ownership of Catholicism.
 
Civ4 you got financial benefits to owning holy cities. It could be lucrative.

As for the above exercise, doing something like that would be a way to have millions if not billions of people against you, same as conquering Mecca. No sane country would do so. But then again, there are people who want to conquer Jerusalem. But that issue is more complex in that the ownership of the city has been called into question by certain groups.
 
As for the above exercise, doing something like that would be a way to have millions if not billions of people against you, same as conquering Mecca. No sane country would do so.

Precisely my point. You could choose to conquer the Vatican in Civ, but doing so should prove to be practically idiotic at least from a religious standpoint. While it might convey a militaristic advantage, it should provide a tremendous religious and loyalty detriment.
 
To be much more realistic:
If you conquer a Holy City, you suffer massive grievances and loyalty penalties against all Civs who have this as their majority religion as well as lesser but progressive penalties against non-dominant Civs but who have any followers and majority cities. Further, that city and all your units in its borders suffer significant combat penalties against those same Civs (and additional penalties against the one founder Civ). Your own cities, if they follow that religion, suffer significant loyalty penalties.

As an exercise , imagine what would happen if a foreign power invaded Vatican City, removed the Pope, and claimed ownership of Catholicism.

How about a new casus belli? Crusade war. Triggered if someone captures the holy city of your majority religion. Big diplo boost with over civs who have the same casus belli available.
 
How about a new casus belli? Crusade war. Triggered if someone captures the holy city of your majority religion. Big diplo boost with over civs who have the same casus belli available.
I think I prefer yours. I mean, when the Christians took Jerusalem, O don't think all the European cities started revolting. Casus belli csounds like a good one though.
 
I think you should get the founder and enhancer beliefs of a religion if (1) you capture and are ceded the holy city (you can't merely occupy it), (2) you either don't face an emergency or successfully win an emergency related to the capture of that city, (3) the holy city is still majority the founded religion, and (4) you have a sufficient number of cities following that religion (e.g., it's your majority religion or you own over half the cities that follow that religion). Once you gain these benefits, you wouldn't have to maintain the 4th requirement.

If you capture a holy city and don't meet all the requirements, other civs with that religion would have high negative diplo towards you, but then they'd flip to your side once you showed your dominance/ devotion related to the religion.
 
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