Antmanbrooks
Prince
Ok I just checked my game I have going at the moment. I started as the Macedonians in 200bc on the Giant Earth Map. I'm 66 turns in to the game and I had a look at the Carthaginian Empire.
They start the game next to nations that follow Hellenism (Rome, Greece, Macedonia), Egyptian Mythology (Ptolemic Empire, Meroe) and border states that have Judaism present in their cities plus the have no contact with anyone beyond the Selucid Empire (Zoroastrianism) and their only city that has a religion present is Terentum a previously Roman city in the South of Italy. So 10 cities, 1 of which follows Hellenism. They started the game without a state religion and converted to Hellenism right away.
Yet in 64 AD (66 turns in to the game) they have 12 cities and the following religions are present in their Empire; Zoroastrianism (2 cities) Buddhism (3 cities) Judaism (1 city), Hellenism (1 city, not Tarentum incidently), Hinduism (2 cities), Egyptian Mythology (1 city) and Taoism (2 cities).
I think this kind of religious spread is ridiculous. They don't even have contact with Toaist states and are a world away from the nearest Hindu or Buddhist Empire yet most of their trade is with the Hellenic world! It's the same picture across northern Europe, with random religious spread in the Celtic, Briton, Tueton and Veneti civilisations.
There has to be a way to eliminate religions spreading to far flung corners of the earth before more localised religions spread. This kind of thing happens regardless of what game I play. If I play on pre-made maps or using map scripts it makes no difference. I end up with religious spread that looks more like a patchwork quilt than a realistic steady spread of a religion slowly over many years.
Here is an example of exactly the kind of thing I hate about religion currently in Civ. If anyone can fix this and prevent it from happening I would probably wet my pants in excitement.