Religion-founding and Loading

WCH

Prince
Joined
Mar 26, 2008
Messages
491
So, the way I understand it is that if two teammates both research the same religion-founding tech, the one who put more research points into it gets the tech. This, however, seems to be interrupted by loading.

Hotseat game earlier today... we were Khazad, Amurites and Hippus in a 3v4. Khazad researched 90% of Way of the Earthmother, got Amurites to help finish it off when it was nearly done anyway, figuring he was sure to get it. Sure enough, got it. Next turn the Khazad player got completely screwed in a horribly stupid and pointless way*, so we loaded the latest autosave, which was the turn before the tech finished. Continue same as last time... except this time Runes of Kilmorph is founded in an Amurite city! Freaking out a little over how complete the screwjob was, we loaded again, figuring it was probably random... but, no, it went to Amurites again.

Since Amurites have way more research per turn, my assumption is that the cause is the game only tracking share of research since last load. I have no idea if this is fixable or worth fixing, and it's probably already known. Just figured I'd make a post about it so other people would be aware... basing your entire early-game strategy around getting Runes of Kilmorph only to have it founded instead in an allied city on the other side of the world is a total kick in the pants.

*Here's what happened: city with three gold resources, each with a mine. City has one melee unit in it, another due to arrive next turn. Barbarian warrior moves onto one of the gold mines, next to the city. City's melee unit has 90.9% combat odds on attack, and will be reinforced the same turn anyway, so risked it... lost. Whatever, got the unlucky 9%. Before having a chance to do anything else, though, the reinforcer moves... into a hill next to the city. Turns out he was being sent to defend one of the three gold mines, and changed route due to the barbarian... so even though he should have been in the city that turn, he kept going on his new auto-route and left the city defenseless. WTH. Oh yeah, and that was the Kilmorph holy city. Most thorough screwjob I've ever seen... order of operations and the route-finder cause the Kilmorph holy city to get razed, so we load, and now Kilmorph gets founded on a different continent. Owned.

Stupidest part of it is that the Amurite player didn't even want Kilmorph, is going for Veil. And the Kilmorph holy city is in a desert with no hills in the fat cross. :lol:
 
In-civ, what governs the placement of a holy city? I've had such ridiculous things as OO founding in my only non-coastal city, then later Esus founding in the same city; also the Veil founding in a settlement I had just built across an ocean instead of in the main civ area. Also, it seems to never found in a civ's capital unless that's the only city. What gives?
 
In-civ, what governs the placement of a holy city? I've had such ridiculous things as OO founding in my only non-coastal city, then later Esus founding in the same city; also the Veil founding in a settlement I had just built across an ocean instead of in the main civ area. Also, it seems to never found in a civ's capital unless that's the only city. What gives?

Well its just a random city excluding the capital, excluding the capital is probably a good thing as the palace makes and first founded make the capital strong anyway, so having it founded elsewhere allows another city to be good at things with the shrine....
 
Well its just a random city excluding the capital, excluding the capital is probably a good thing as the palace makes and first founded make the capital strong anyway, so having it founded elsewhere allows another city to be good at things with the shrine....

Capitals have something like a 1/8th chance of a religion being founded in them than a normal city. Also, the amount of religions already there, and city size affects it.
 
Capitals have something like a 1/8th chance of a religion being founded in them than a normal city. Also, the amount of religions already there, and city size affects it.
Are you sure? I have played a huge number of games where I founded a religion, and never once did it happen in the capital.
 
It seems to prefer newly founded cities for some reason, at least in the early game... like if you have four cities and one has only 1 population, it'll probably get founded there. Which seems backwards to me, but meh.

Point of this thread is the game doesn't preserve its counter to determine which allied civ gets a religion. Which is a bug.
 
Point of this thread is the game doesn't preserve its counter to determine which allied civ gets a religion. Which is a bug.
I always thought the one who brings in the last few research points gets the religion.
Because in the few games I played with allies even if I had double the research of my ally if he researched the last point to get the tech he got and when i adjusted my slider so that it finished one turn later but with my research it was me who got the religion.
But maybe im interpreting to much into some fluke of the game.
 
Are you sure? I have played a huge number of games where I founded a religion, and never once did it happen in the capital.

What you just said matches up to what he said.

If you have one city and your capital, there is a 12.5% chance it will land in your capital, and a 87.5% it will land in your other city. The presence of the capital reduces the chance of religion landing there drastically.
 
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