AAranda
Warlord
I'll be glad to read any suggestions , comments or ideas
ASATRU RELIGION ADDED , INCLUDING THIS :
Spoiler:
- ASATRU Ancient japanese religion avaliable with feudalism
Does this work with the mega pack?
I class any building that lets you build missionaries a monasteries because that is the main thing those buildings allow. Having said that the animism and druid spreaders of faith aren't missionaries are they . Otherwise I would be able to build them with the right civic and they would have a spread religion action which they don't.
Tengri songs - it just seem wrong to be able to "build" them when it is not your state religion. Just a thought.
I think that if you used khemetism as state all your game long , then the new wonders were not too much.But if you founded and used all the religions but one , well...now every religion have special bonuses and a couple of powered new wonders . Of course , if you had 16 religions , builded all buildings getting their bonuses , builded the wonders ( about 35 religion's ones ) , and builded the prophets shrine of all of them , you won easilly. Religions were not supposed to be hold for the same player , in fact , it was made looking for many civs having one religion and beeing not overpowered by others civs.I played the Egyptians and went with Kemertism - I found the temples of Toth and Ptah to be very overpowered but that could just be the nature of that particular game. I had much luck - founded all but one religion. I was getting a medieval or renassiance tech every 3 turns with science at 40% - it may have been luck.
I just tried a few turns on Monarch... Animism was founded on turn 3... lol
Oh I have no problem with... I play snail gigantic map with 20 civ... having religion spread across the globe is awesome... I always go for only one religion...it up teh challenge.
I love your mod so far. I just can't settle on the religion I want for my civ...
And does he AI handle well the 2 religion that don't spread?
I installed this mod over my RoM 2.5 and am getting the following XML errors on startup of the game:
Tag: PROMOTION_PANKRATION in Info class was incorrect.
Current XML file is: modules\custom religions\aaranda'sreligions_civ4buildinginfos.xml
and
Tag: PROMOTION_COASTAL_GUARD1 in Info class was incorrect.
Current XML file is: modules\custom religions\aaranda'sreligions_civ4buildinginfos.xml
The game seems to run fine though - but I'm worried I could run into problems later. So wht do these errors mean?
they use shaman and druid to build their building (I knew they would spread the religion but I am not sure they will do the building)