Religious or Industrious what do you think is the best?

Free Enterprise

The return stroke.
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I am certain one is the best trait in the game(the other being second), Religious or Industrious?

I would say perhaps religious on any difficulty except for perhaps emperor and harder. Explain why also.
 
Just play as Egypt and don't worry!

Personally, I prefer Industrious. This'll partly due to playing style - I'm not that fond of changing government even when religious, so I don't benefit much from that aspect of the trait.
 
It's not just the 1-turn-revolution that makes me play with religious civs. You should not forget that religious improvements are cheaper too. Temples and later cathedrals are very important buildings I think.
 
Religious is better if you are in a decent starting position. If you start in a jungle you will appreciate industrious a lot more than if you are in a grassland.

Industrious archer rushes can win you the game, but they are a risky tactic. Religious temples and revolutions become more powerful as the game goes on. Industrious is an early game tech used to pump out mined grasslands and rush the AI.

In multiplayer, being the #1 guy means you are going to get teamed on by some of the weaker guys. Sometimes it would be better to lay low and build up an infrastructure using the quick revolutions of religious to wage war and peace with the ideal governments. Then you can fight to become the best. I think industrious would be better against AIs but religious better in multiplayer.
 
Religious is the best especially in the modern era where anarchy can take up to 10 turns i
and in the modern age you can normally have reaserched a tech by then
also the cheap temples and cathedrals do help
 
Originally posted by BCLG100
Religious is the best especially in the modern era where anarchy can take up to 10 turns...

I don't believe anarchy ever takes more than four turns. When your cities fall into anarchy while changing governments, make sure you give them some entertainment. If not, it may take ten turns. I've never experienced, or heard until now, anarchy lasting for more than four turns.

If I had to choose ---- INDUSTRIOUS! :) Completing improvements faster adds to turn-advantage.
 
ok ive only heard of it lasting 10 turns but i hade an absouletely huge empire and have once had it last for 8 turns
 
I almost always play as the Egyptians because they are both. You don't have to make a choice.:egypt:
 
I agree with Dojo boy that Industriousness is the single key trait. But the question as to what pairs best with it is still open: I am not convinced that religious (which means you would ONLY play Egypt, a restriction I do not like) is necessairly the only choice. I've perferred Military (hence choosing China, bonus, later GA generating UU), but can see where Scientific could be a possibility (see WoundedKinghts current thread on the no-temple no-cathedral approach: science with Indy vs. religoius with Indy). I've never tried commercial, and expansionist is one that doesn't appeal to me due to the short time frame (early on) that is it's niche. (No doubt Expansionist lovers will disagree!)

One has, I think, to admit that it is a totally COOL aspect of the game that by choosing different civ traits or combinations of them, one takes VERY different appraoches to playing the game. Ths for me makes Civ Three the hands down winner over Two. Still, I wish they'd done a better job testing the game initially and therefore avoiding the little maddening defects of the game, I will not list them. Although Civ 3 is pretty good, I hope they make it GREAT with the new editor and PTW.
 
ok ive only heard of it lasting 10 turns but i hade an absouletely huge empire and have once had it last for 8 turns

I don't believe anarchy ever takes more than four turns. When your cities fall into anarchy while changing governments, make sure you give them some entertainment. If not, it may take ten turns. I've never experienced, or heard until now, anarchy lasting for more than four turns.

Part of what determines how long anarchy will be is the size of your empire. In the game I'm playing now as the Americans I only had a few cities when I got monarchy (huge map, got monarchy around 2600 B.C. , so my anarchy was just ONE TURN! Later on, when I had 100's of cities and switched to democracy, anarchy lasted 5-6 turns.

Industrious is the best IMO. With industrious the 1 worker at the start can keep up pretty well improving the terrain as the population is growing, so every citizen is working on improved land. Without industrious, half your citizens are working on unimproved land, cutting your production/commerce/growth by probably about 25%.

Royfurr- Industrious is best coupled with Expansionists only if playing on a large/huge pangea map or if you do the 'settler flood' tactic. Otherwise, I agree with your assessments.
 
I believe the first switch from despotism is always one turn, only when switching forms of government, for non-religious civs, is anarchy four turns. The turn one starts a revolution is not counted as a full turn. If you count it, then it is five turns.

Of course, I could be wrong.
 
I don't agree that Industrious is primarily an early-game advantage. You'll be building improvements during the greater part of the game (esp if you have to restore war-ravaged areas), and in the late game cleaning up pollution at 2x rate sure helps.
 
I believe the first switch from despotism is always one turn, only when switching forms of government, for non-religious civs, is anarchy four turns. The turn one starts a revolution is not counted as a full turn. If you count it, then it is five turns.

No, it is not alway 1 turn when non-religious and switching out of despotism. In the democracy game (playing as the Persians I believe), they were contemplating changing to monarchy during their golden age, because it was rumored that during a golden age revolutions are always 1 turn. So me, Chiefpaco, Aeson, and someone else (can't remember who, Justus?), ran several tests with non-religious civs to see if switching from despot to Monarchy (during a golden age) resulted in 1 turn. We rarely succeeded in having it only take 1 turn.
 
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