Religious Unique Units

MeteorPunch

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I think it would be cool if you could gain access to unique units specific to your national religion. It would require you to have the correct tech/resources and be in that national religion. I was hoping some people would help out with ideas for this, and accuracy.

Christian: Crusader (middle ages military unit), Evangelist (industrial-modern special unit)

Islam: Some kind of arab fighter (middle ages military unit), Fanatic (modern special unit)

These are all I can think of. Help if you can.

And obviously if you are offended, say so without too much of a fuss.
 
There's a "bReligionPreReq" tag on the CivUnitInfos file, and although I havent experimented with it, I would assume this is exactly what you're looking for :)

As for ideas, hmm... for Judaism you could have modern day ultra-hard marines, or special Infantry that cause no unhappiness when drafted.
 
Check out the "Lost Units Mod" in the completed mods subforum -- it has religious UUs for all seven religions. Maybe you could get some ideas there (and possible... er, borrow some graphics :mischief: ;) )
 
heroes182 said:
There's a "bReligionPreReq" tag on the CivUnitInfos file, and although I havent experimented with it, I would assume this is exactly what you're looking for :)

As for ideas, hmm... for Judaism you could have modern day ultra-hard marines, or special Infantry that cause no unhappiness when drafted.
Or a better spy perhaps?!
 
heroes182 said:
There's a "bReligionPreReq" tag on the CivUnitInfos file, and although I havent experimented with it, I would assume this is exactly what you're looking for :)
Nope, it isn't. That tag means that the unit requires that there is a religion (any) present in the City.

The one you probably want is <StateReligion> - and set it to the right religion. You can also make it so that it can only be built in the Holy City using the <HolyCity> tag.

BTW - I've got most of the unit tags documented at
http://civ4wiki.com/wiki/index.php/CIV4UnitInfos - still a few gaps, but I think I've got the important ones.
 
I'm also putting religious UUs, wonders, building, cities, etc. in my religion sect mod.
 
Actually I would make Judaism's modern UU as Mossad - think of it as a rough analog to the US Delta Force.
 
This thread has grown a bit stale -- let's revive it. Perhaps you could make religious UUs by using the "requires state religion" setting described on the wiki site. What should the religious UUs be? I think the "fairest" thing to do would be to find the religion's equivalent of "holy warrior" or "defender of the faith" or similar words. It may be that not all religions will have such terms, but Christianity had Crusaders, Islam has Mujahids or Mujahideen, etc. I'm sure there are "traditions" of holy war in other faiths, even if they aren't "officially" part of the religion's teachings (I don't seem to recall crusaders being mentioned in the Christian bible, but they still fit the historical template of holy warriors). So what would be the equivalent for other faiths? Every faith in the game has sometimes been spread by force of arms (the only one I'm not sure about is Taoism, but I bet I'm just overlooking the relevant historical case). So who did the spreading and what did they call themselves?
 
I'm avidly against the Evangelists.
 
There are also the Hashashin (more popularly known as the Society of Assassins), a secret society in the Muslim world around 1100 AD, run by a fellow named Hasan ibn Sabbah. Their followers were generally placed as moles in various governments in the region (and, later, around the old world). They would lay dormant for years, and then strike when orders were given, killing a high-ranking official without fear for their own lives. In game terms, it would probably be easier to make them an early spy unit, that can "assimilate" into a rival city, causing perhaps a production hit or some other negative effect when they're absorbed. (http://www.unexplainedstuff.com/Secret-Societies/The-Assassins.html)

You also have the Knights Templar, who would actually make good counterpoints to the Hashashin. Perhaps they could be the same as your aforementioned Crusader units, except with the ability to spot invisible units?

The Israelis have the Mossad as a modern unit, but that's more of a secular unit than a religious one. Perhaps a more appropriate unit would be a Himayar Horseman unit (http://www.geocities.com/jewishwarriors/yemen.html).

For Hindu, I would choose the Rajput (http://en.wikipedia.org/wiki/Rajput) - mounted swordsmen who would never retreat from battle.

Buddhism is easy - I would probably choose Shaolin Monk as the UU... which would act as religious units (able to spread religion to other cities, but with lesser success than the missionary units) but they would also be able to attack and defend.

Confucianism is slightly tougher... the Samurai is the ultimate embodiment of Bushido (the "Way of the Warrior") but it's already present as a UU in the game. Perhaps rather than a UU we could have a Bushido Promotion that's only available to Confucian units... essentially allowing you to create Samurai Archers, Samurai Horsemen, Samurai Pikemen, etc.

That leaves Taoism... that's a toughie. The best thing I can think of is a Wudang Priest, which is a "fighting" style akin to Tai Chi. It's purely defensive in nature. I'd give them a high power, but the inability to initiate attack. They would be good for guarding workers or settlers or other lesser units.
 
Another possibility for an addition is the idea of Holy Relics. I would probably set it so that a Great Prophet can either create the Holy Building, or write a Holy Relic. A Holy Relic can be built in any city, and can be moved to any city (but not under its own power; somebody would have to carry it, much like in Civ 3 Conquests). A city which contains the Holy Relic would generate more culture; if carried by warriors into battle, it would give them a greater advantage (say, +25% to the attack, +25% to the defense). There should be some penalties set up if the Relic falls into enemy hands, but that's problematic... what if it's in the hands of another civ that has the same state religion; do you still have penalties for your units? Or does the Relic give plusses to ALL civs that follow that religion?

Some example Holy Relics would include:

Christianity: Spear of Longinus
Judaism: Arc of the Covenant
Islam: Black Stone of Mecca
[etc]

You could also follow the same principle with Religious Texts - i.e. Dead Sea Scrolls for Judaism, the Quran for Islam, the New Testament for Christianity, etc.
 
donquixote235 said:
Another possibility for an addition is the idea of Holy Relics. I would probably set it so that a Great Prophet can either create the Holy Building, or write a Holy Relic. A Holy Relic can be built in any city, and can be moved to any city (but not under its own power; somebody would have to carry it, much like in Civ 3 Conquests). A city which contains the Holy Relic would generate more culture; if carried by warriors into battle, it would give them a greater advantage (say, +25% to the attack, +25% to the defense). There should be some penalties set up if the Relic falls into enemy hands, but that's problematic... what if it's in the hands of another civ that has the same state religion; do you still have penalties for your units? Or does the Relic give plusses to ALL civs that follow that religion?

Some example Holy Relics would include:

Christianity: Spear of Longinus
Judaism: Arc of the Covenant
Islam: Black Stone of Mecca
[etc]

You could also follow the same principle with Religious Texts - i.e. Dead Sea Scrolls for Judaism, the Quran for Islam, the New Testament for Christianity, etc.

Let's forget about the AI using these though.
 
hi MeteorPunch,
i like your idear:goodjob:
and, i suggest a unit here- "RedGuard Army", the army once appeared at the times of turbulence and confusion which is called "Civilization Revolutions" in China.
RedGuard Army----another Chinese UU i think, haha:lol:
 
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