Remove Ai decending into civil war?

Pharaohtm

Chieftain
Joined
Nov 30, 2008
Messages
4
Location
South Africa
Hi,I love playing RFC, but id like to have the game totally full with all civs present(hope my pc can handle it).My stability is always gr8,dont hav any issues there,but the ai (and the ancient civs especially) often decends into civil war. Is there any way to make most of these civs stay in the game? I mean many of the ancient civs have survived in the real world(aka china,india,mongolia,japan) but in the game, they either are in civil war when i spawn or they decend later on.

PS i dont want to make it impossible to decend into civil war,just a bit harder for AI....or maybe a way for them to declare independance sooner...

Help some1 plz!?thx :)
 
I agree. China collapsed 3 times in my last game. While many of the ancient civs had civil wars (All of them in fact :) ), i think that they sholud be given a stability boost, expecialy Ethiopia.
 
In my games, India is always the one to go due to a poor economy and overexpansion.

I think it should remain how it is, but they should respawn more often after a civil war. Alternatively, their capital could remain (like the human player) during a civil war, giving them a chance to reconquer some of their former territory.
 
I also like the idea where collapsed AI civs keep their capitol. One could help allies to gain back control over their territory faster for example.
 
I remember that someone suggested that if a civ is collapesing they lose a city every turn until they are no longer collapesing.
 
No that isn't how I understand that it works.

While they are Unstable, there is a chance every turn that they will lose a city to independence. While they are Collapsing, there is a chance every turn that they will collapse (!) into civil war.
 
I think a system similar to the revolution mod (in terms of collapsing) should be used. Rather then completely eliminate the civ (which rarely actually happens in a civil war), the original civ should remain, however a certain portion of their cities declare independence and either become a new civilization or simply become independent.
 
Rather I'd like to see a percentile chance of respawning at historical dates to help ensure that important civs like Germany or China won't sit the rest of history out. Mix that with an AI that is less likely to be vassalized and we'd have a good mix of historical simulation and the random element.
 
Mabye theres a way to compromise. Mabye collapsed civs could have a set amount of turns to become more stable before their capital collapses.
 
yea i understand that civil war reduces the no of players so that 1 turn doesnt last 3hours of our time,but they should respawn faster...once a civilization decends theyre out of most the game.there should be an option to either change the lenght they stay in civil war,or an option to let the human player force them to declare independence...
 
Maybe they should have done what they could not to get to collapsing in the first place! :lol: They had the chance when they became unstable. Just like we do, except we can (usually) go back a few turns... :)

@the-Doc: What is a historically important state? Would that mean respawning modern Greece, Germany, China, Ethiopia, Persia, Arabia, France, India, etc... or do some of those not count?
 
@the-Doc: What is a historically important state? Would that mean respawning modern Greece, Germany, China, Ethiopia, Persia, Arabia, France, India, etc... or do some of those not count?

Well most of the Civs that are in RFC are there because they are important (IMOHO of course ;) ) But in the Industrial and Modern Age a few just don't seem relevant. Carthage for one, Maya, Babylon, maybe Ethiopia.

They don't serve a very critical purpose later on either, I'd say. Without a Germany or France in the middle of Europe things degenerate pretty quick when one nation goes all giga-empire with those resources then collapses. But some of these nations are in areas that are pretty crowded, so a nation in that are will likely be represented already. In the end they may just destabilize the other players and slow down the game.

But I realize its fun to see a chance of any Civ coming back and shaking things up, that's why I suggest a weighted respawn system.
 
But I realize its fun to see a chance of any Civ coming back and shaking things up,

That depends. I usually like strong AI empires.
 
Frankly,

I would rather see even more Civs collapsing than fewer (e.g. Mongolia always last way too long) But on the other hand I think it would be nice if no Ancient Civs respawn but Modern Civs spawn.

Maybe there could be a cap, like Carthage, Rome, Persia or Babylon would not respawn after 600 AD but instead we get more Modern Civs like Brazil, Iran or Australia spawning in appropriate times.
 
Maybe there could be a cap, like Carthage, Rome, Persia or Babylon would not respawn after 600 AD but instead we get more Modern Civs like Brazil, Iran or Australia spawning in appropriate times.

Persia = Iran
Babylon = Iraq
Rome = Italy
Carthage = Algeria/Tunisa/Libya

In my opinon, we shouldnt get rid of these civs because they are still a part of the modern world.
 
Maybe just make new leaders to represent the modern times for these nations and add some new dynamic names? (like German Greater Reich and Union of Soviet Socialist Republics).
 
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