Qitai
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One of the features which I find makes it "necessary" for me to micromanage the city production is that if I want to build a knight and my city produce 34 shield, then I need to always either (1) hurry with cash to 40 shield after one turn or (2) adjust my lands so that I can get 35 shield but maybe with negative food in order not to waste 32 shield if I leave things alone. The wasted shield is significant enough for me to want to do micromanagement to get almost the exact number. All these should not be necessary. The game should be about strategy, not who can micro manage things better.
Similarly, food production are wasted on growth. This should be change as well.
The better approach should be to cascade the excess shields/food to the next production/food. This will make micromanagement of cities unnecessary so that players can concentrate on strategy issues. So, in the above case, I should have
turn 1 - 34 shield
turn 2 - 68 shield
turn 3 - 32 shield with cavalry produced. (Instead of zero shield)
Similarly, food production are wasted on growth. This should be change as well.
The better approach should be to cascade the excess shields/food to the next production/food. This will make micromanagement of cities unnecessary so that players can concentrate on strategy issues. So, in the above case, I should have
turn 1 - 34 shield
turn 2 - 68 shield
turn 3 - 32 shield with cavalry produced. (Instead of zero shield)