Brenshar
Chieftain
As title says, how do you determine how much a unit should cost in shields in your scenarios and mods?
I count the unit stats of non-UUs to arive at their shield cost usually 10 shields per extra stat, but with much more powerful units of the late game this doesn't work as well, so after say 8 total unit stats (Like a unit with 3 attack, 3 defense, and say 3 (1+2) moves) Ill change to counting in 5 shields. But Im not always convinced this is an ideal system. I can see the value of assigning cost by relative ratio of strengths, but at some point should a 2x better unit be 2x in shields? That might result in excessive high production time and upgrade costs.
What are some other ways you determine unit shield costs?
I count the unit stats of non-UUs to arive at their shield cost usually 10 shields per extra stat, but with much more powerful units of the late game this doesn't work as well, so after say 8 total unit stats (Like a unit with 3 attack, 3 defense, and say 3 (1+2) moves) Ill change to counting in 5 shields. But Im not always convinced this is an ideal system. I can see the value of assigning cost by relative ratio of strengths, but at some point should a 2x better unit be 2x in shields? That might result in excessive high production time and upgrade costs.
What are some other ways you determine unit shield costs?