Ok then, what about disabling some ? This mod is great but i dont like the wasted food at all ...
I think there are two parameters for it in A_New_Dawn_GlobalDefines.xmlWell, no, i know how to turn things on and off lol
But i dont think i've seen the "wasted food" option anywhere ... I really dont want to have it in the mod, ruins everything for me (kinda like huge cities and with this "wasted food" thing, hard to do) so i looked in some files and all but havent found anything yet.
If there would be a way to set it to 0 or something ...
I know 1 or 2 things about modding so i dont need a step by step tutorial, i just wanna know where is the file that has wasted food feature in it.
Well, no, i know how to turn things on and off lol
But i dont think i've seen the "wasted food" option anywhere ... I really dont want to have it in the mod, ruins everything for me (kinda like huge cities and with this "wasted food" thing, hard to do) so i looked in some files and all but havent found anything yet.
If there would be a way to set it to 0 or something ...
I know 1 or 2 things about modding so i dont need a step by step tutorial, i just wanna know where is the file that has wasted food feature in it.
I think there are two parameters for it in A_New_Dawn_GlobalDefines.xml
Ok then, what about disabling some ? This mod is great but i dont like the wasted food at all ...
a few of the more controversial ideas could be made optional, game options.
It could solve some arguments, and still preserve gameplay for the others, like revolutions.
Just an idea![]()
A "fellow" City Spammer! I knew I wasn't the only one.
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JosEPh![]()
Larger maps, need more cities.
For me more cities is a good thing, especially in early years, but at some point, I get sick of managing them. I would like to build for strategic growth, exploration, and resources, but not to spam them.![]()
Non-related Inspired idea: how about we have city traits, like leadership, so we can have a merchant city, a science city, etc. Maybe it could be an achieved event, like once you produce enough in a city, with the right resources, it could acquire the trait or label. Maybe you could change the city flag to an identifying color that helps you quickly identify it's specialty, like blue for science, red for military, gold for merchant hub, black/grey for production etc.
Quite frankly I'd prefer for Koshling to continue with his current focus. And this can be put on a backburner. I don't like wasted food either but I'm learning to live with it even if I do kick and scream every inch of the way.![]()
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JosEPh![]()
It's not that I "spam cities" for the sake of just doing it, but for those reasons you just stated. But it Will get you labeled as one.
Hold on to that thought. I don't think it can be done this upcoming version but might be a project for a future one.
JosEPh
It's not that I "spam cities" for the sake of just doing it, but for those reasons you just stated. But it Will get you labeled as one.
JosEPh