Once you start building a different improvement, the existing improvement is destroyed. If you want no improvement on that tile, build another improvement for one turn and then move your worker on to another tile.
I suppose that method doesn't work on hexes with resources on it. For instance, no way you can start a mine to replace the existing Floatstone quary with.
Once you start building a different improvement, the existing improvement is destroyed. If you want no improvement on that tile, build another improvement for one turn and then move your worker on to another tile.
This is one of the problems with the Orbital Fabricator/Weather Controller. They come too late in the game and take too long to work to be truly useful. I mainly use the Fabricators to get more oil for satellites. Since you don't improve ocean tiles normally without resources.
It is disappointing indeed. The ability to remove improvements YOU OWN should have been in the game. I understand that removing other peoples improvements can't be done, you can only pillage which I'm totally fine with for balance reasons. Firaxis is getting ing lazy and unless they smarten up I'm not going to buy their lazy ass, ancient buggy code games any more. I don't think they beta tested this game at all. I don't think the devs have played a full game of their own game either.
That approach was tried in SMAC. The reason why it hasn't resurfaced since in any Civ game ever is because terraforming is ridiculously OP and quite beyond the capacities of any AI. The AI's bad enough as it is. It doesn't need you throwing up mountains in the face of its armies to stymie it even further.
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