sir_schwick
Archbishop of Towels
dh_epic said:There are a couple key differences between Civ and reality that are unreconcilable. For example, in reality, people aren't playing to win, but playing to survive and prosper. If you imposed a distinct time limit and everyone cared about some kind of measurable score, the world would be a pretty weird place.
Related problem IS the whole "foresee the future" problem. Not only do players have the ability to see / memorize the evolution of technology, but they have the a priori knowledge of history, competition, expansion, the map size... You KNOW that in the 20th century, land is gonna run out, so you expand as much as possible in ancient times. Of course, the Meso-American and Native American peoples didn't know or care too much about this.
I'm not really saying that's a problem that you need to solve. What's important is that there's a level playing field, and everyone can make an impact and change the direction of history... that you can see the world in 1940 and think "whoa, imagine things turned out this way". You don't get that feeling in Civ (yet).
Right on brother. Personally I thought SMAC did a good job of simulating these factors, even if it was not in an Earth based setting. Unfortunately SMAC also demonstrated that the game-playing public did not like the way SMAC played out, and the two of us and those who share our opinions must hope that SMAC 2 is made.