Evie
Pronounced like Eevee
What's so ridiculous about Civ II's system?
warpstorm said:Better yet, ditch the idea of ages and return to the previous one big tree style of technology (with some enhancements - I would love to see the flavor concept enhanced). By dividing into ages you force the game into a small number of fixed development patterns (you essentially listed the history of Western Civ with bland names based on the key resource of the era and by doing so forced the game to do exactly what you stated you didn't want). The one tree scheme is a little more open and will occasionally yield a game where technology progresses in an unusual pattern. If you combined this with the limited selection or blind research this could be more interesting.
dh_epic said:I don't know if the "beelining" thing is such a bad thing. It's actually more realistic (since it's more flexible) than the confined ages.
Warpstorm said:The problem with beelining is I can map out my entire strategy for the entire game and come up with the "One True Path" that will work in nearly every game. This is a bad thing.
dh_epic said:It makes some sense to me... have pre-requisites so the tech tree depends on other techs, and depends on other events. It doesn't have to be complicated in the front end -- which is what really matters to a game. The user only sees the handfull of technologies they can research, but they don't necessarily realize why they're coming in that way. (Although you might get an inkling that "well, there's not a lot of iron, so that explains why I haven't seen iron working come up")
Aussie_Lurker said:For my part, I actually PREFER Civ3's age-based tech tree over the ridiculous civ2 tech tree-because it gave me a FAR better sense of a movement through history. Thats not to say that it cannot be refined and finnessed!
For instance, I definitely feel that you should start with a 'Stone Age/Agricultural Age', and then move into an 'Ancient age' (early bronze age), followed perhaps by a 'Classical Age' (its interesting to note that the Mayan civilization also had a 'classical age' around the same time as the one in Europe! The Middle ages should be broken up into a Middle Ages and either 'Enlightenment Age' or an 'Imperial Age'. This could then move into the 'Industrial age'-which ends c1945, and then moves into an Atomic Age/Information Age-followed by a future age?? Each age also does require many more techs, with several gateway techs leading into 'flavour' branches of the tech tree!
Also, as I have stated in another thread, I also think that set Age-PR techs should be dropped in favour of a 'minimum techs' for age progression system. These minimum techs would be in areas related to your civ characteristics. So an Agricultural/Seafaring civ would need a minimum # of agricultural and/or seafaring techs in order to be considered in the next age!
Anyway, just some thoughts!
Yours,
Aussie_Lurker.