WeaselSlapper
Prince
- Joined
- Mar 16, 2009
- Messages
- 505
Hello all I had an idea that I wanted to try out with the community. I think 2K needs to rework the current puppet system. I've been a long time Civ player (first discovered Civ 2 in a bundle pack with Risk) and my biggest peeve about 5 is expansion is punished, and I hate seeing so much space go wasted.
At the very least I would like the ability to build a new puppet city so I could grab some new land and resources later in the game without it killing my ability to get policies (I don't care as much about National Wonders). But I think i have a solution that would work much better than the current puppet system.
Replace puppets with a colony/outpost (hell even still call them puppets) but they would work slightly differently. Here are the improvements I'm suggesting:
Drawbacks of the Colony/Outpost
These cities could be converted to a regular city, but it takes 5 turns for that city to "upgrade" during those five turns the city can't attack or produce anything (like a city in revolt).
*edit - Colonies should be able to be founded until Navigation is discovered.
At the very least I would like the ability to build a new puppet city so I could grab some new land and resources later in the game without it killing my ability to get policies (I don't care as much about National Wonders). But I think i have a solution that would work much better than the current puppet system.
Replace puppets with a colony/outpost (hell even still call them puppets) but they would work slightly differently. Here are the improvements I'm suggesting:
- No unhappiness from the city (population still add unhappiness, but not the city itself)
- No additionaly policy costs from this city
- Can be settled (doesn't have to be captured)
- Can control production (but can't built military)
- Can select focus (gold, production etc)
Drawbacks of the Colony/Outpost
- 1/2 Ranged strength
- 1/3 Hitpoints
- Culture generated in this city cannot contribute towards policies (only boarders)
- City does count for National Wonders (except Heroic Epic)
- Happiness generated from policies doesn't apply for these cities
- Can't micro tiles worked or run specialists, but can avoid growth
- Can't build defensive buildings
These cities could be converted to a regular city, but it takes 5 turns for that city to "upgrade" during those five turns the city can't attack or produce anything (like a city in revolt).
*edit - Colonies should be able to be founded until Navigation is discovered.