searcheagle
Emperor
One that is sorely missing in Civ is the ability to effectively analysis the status of the civ. These improvement would allow the player to work effective manage a large Empire. Some of these can be done already through intense micromanagement and paper records but are also thing the computer could do quickly and easily.
Here are a few example of where Analysis should be included:
Production
This will allow more intelligent military production.
Military/Diplomacy
1. What has caused the Rep hits for you or another other civilization. This would create more in depth history. This would include who, when, where, why.
2. Intel reports that would include possible threats and all foreign troops that are on your border.
3. All known enemy troops, by nationality, type, etc.
Financial
1. Trend for deficit or surplus spending
2. Future spending estimates (based on marketplaces, banks, etc coming on board)
3. Suggested resources which can be sold and to whom, and for what amount.
4. Suggested actions to increase money.
Here are a few example of where Analysis should be included:
Production
What is being built and where the units are being built.
By city, by continent, and by empire
How many will produce in a turn or in x number of turns
This will allow more intelligent military production.
Military/Diplomacy
1. What has caused the Rep hits for you or another other civilization. This would create more in depth history. This would include who, when, where, why.
2. Intel reports that would include possible threats and all foreign troops that are on your border.
3. All known enemy troops, by nationality, type, etc.
Financial
1. Trend for deficit or surplus spending
2. Future spending estimates (based on marketplaces, banks, etc coming on board)
3. Suggested resources which can be sold and to whom, and for what amount.
4. Suggested actions to increase money.