[NWO]_Valis
A bad kitty!
I knew that but i want it to remove it out of the game even for the AI. Is there a simple procedure? Delete more lines?
Yep, plus in this thread I don't see anyone dreaming for a staff that adds new stuff while balancing existing features, we are asking to balance important elements of the mod before adding new stuff. We do it because we like the mod and we want to contribute for its better. If we were to demand we could instead just edit Republic in something like 15 seconds, which is less than what it took to write anything on the forum.
I would like this very much, but it doesn't seem to be something that could be easily changed. The specifics would have to be balanced carefully, especially considering map size, but it seems much more satisfactory than simply removing the civic choice. Choices are good if they are all valid choices.It should not have a negative effect for not having republic, but give a postitive effect on that civ for having it. This could be modified for other civs that you are freindly with also having it
so, my thoughts about the new republic![]()
The suggestion about making it only available for civs with no state religion sounds very appealing to me. I always thought that some mechanic should be found to make the "No State Religion" button on the religion screen be a choice, rather than a temporary state 'till you get your hands on your religion. It just feels like a waste to me.
Now, if No State Religion civs can get a powerful civics which causes sad faces on other civs, that compensates for the fact that they themselves have less happy faces (No state religion, no temples, etc.), while simultaneously acting as their weapon in the struggle with religion. That way, worshipping no one becomes a cause in and of itself, and a strategic choice.
Already-agnostic civs would probably like it a bit too much, though...
Yeah, that seems like a good way to do it.That shouldn't be too hard. Instead of using the Vanilla "Free Religion" coding that forces the civ into "no state religion," simply require "no state religion" in order for the civic to be adopted -the same way Arete requires Rok, Guardians of nature requires FoL, ect. I don't see a real conflict between Republic and FoL or RoK, but this impementation is probably easiest.
The suggestion about making it only available for civs with no state religion sounds very appealing to me. [cut]
Already-agnostic civs would probably like it a bit too much, though...
[NWO]_Valis;5177451 said:I knew that but i want it to remove it out of the game even for the AI. Is there a simple procedure? Delete more lines?
It should not have a negative effect for not having republic, but give a postitive effect on that civ for having it. This could be modified for other civs that you are freindly with also having it
so, my thoughts about the new republic![]()
1st. An extraper open border with another republic.
2nd. An extra +10% gold per trade route with other republics.
3rd. An extraper republic you are at war with.
4th. You get afor 15 turns after switching from republic.
5th. -10%if at war with a non-republic
This all seems to be fair to me. It benifits people for having a republic, but only in respect to other republics. It helps keep people with republic, as leaving it hurts, but it also makes it hard to goto war with other republics but not so hard if you are trying to teach them the better way of living.
What do you think?
Honestly, I don't like it at all.
1st. I don't see any reason why this should only work for the Republic gov. It would actually make more sense for Aristocracy, but in any ways, it should work for all gov., much the same as it does with religions. Since there is already such a feature for religions I wouldn't add it to governments too...
2nd, 3rd and 5th why, why and why ?
4th there is already anarchy to represent this aspect.
In short I think Republic already has cool bonuses, and in any case I wouldn't force players to make strategic choices based on the strategic choices done by other players, which is the result of your proposal. It's highly exploitable in coop. multiplayer and kinda annoying in single player.
I'm sorry, but are you saying that you don't like my idea as it would force people to adopt a strategic choice!
I think that you getting four or fivejust due to a civ that other players have taken IS forcing others to change and don't give people the choice.
I don't think that in a world where gods, demons and magic are real, the people should all want to have a republic or riot, when the Big Demon walking down the street say's he's in charge.
3rd. An extraper republic you are at war with.
To get into real-world a bit here, people who have a say over their govenments don't goto war with other countries with the same govenments type (ok, GB & either Norway or Sweden only case)
Nope, not exactly. It would force people to adopt a strategic choice based on the strategic choice of others. Because your proposed Republic would give real advantages only if OTHERS also adopt Republic.
Fully agree. I've been saying this should be removed accross five pages of this thread...
uhm, the one in act now is already better than that. You get happyness, culture and GPP.
Republic being No-State-Religion-Only would be nice, it would give some late game benefit to agnostics and stop all the AIs from doing it together