Request: Add Spearmen to the early game

Uberness

Warlord
Joined
Aug 15, 2006
Messages
184
I would like to see some spearmen early on around bronzeworking, instead of only at metalcasting.

Early vanilla combat went Spear beats chariot, axe beats spear/sword, chariot beats axe, meaning you could beat a large force of one unit with it's counter unit.

Right now there is very little diffience between the 4 early unit's of axe/archer/hunter/horseman, except that horseman get's 3 or 4 movement and 40% vs archers, and that archers are nearly useless full force duo to how easy it is to get 80% vs archers, and that it's near impossible to catch horseman with axeman, and giving hunters a vs mounted bonus would be almost overpowering.

I would like to see spearmen with 3 strength, 50-75% vs mounted, able to use bronze iron and 2 movement (to catch the extra fast cavalry with there 3-5 movement) and come around bronzeworking, I don't think combat should be won over who can manage the most of a single unit (remember vanilla axemen wars?)
 
i dunno about move 2, but afaik vanilla cavalry is only move 2 (at least knights are, for sure.) Maybe reducing average cavalry speed would be better idea

I would like to see spearmen in again, though.
 
I think the logic in FfH is that rather than than rock-paper-scissors, it's all about force deployment. That is, if you want to go a-pillaging, horsemen. If you're on the defense, archers. If you're in the mood to take territory, it's axemen. To have both this dimension and a rock-paper-scissors effect would be way too complex. I think it's handled well by anti-unit promotions. Rather than building a mixed force of axemen and spearmen, you just make axemen with different sets of promotions.
 
Still would be good if cover and formation had the same prerequisites as the shock promotions.
 
Good point on the Cover 2 and Formation 2 promotions. I will change them to require combat 3, just like Shock 2 does.
 
Good point on the Cover 2 and Formation 2 promotions. I will change them to require combat 3, just like Shock 2 does.

Great! I've always thought that it was too easy to make Cover 2 units (I think I've mentioned it a couple of times in the balance thread too :P)
 
moving formation to combat1 would solve most of this i think. in vanilla it would be imbalanced because of spears, here it would be a good replacement.
 
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