cknwo
Chieftain
Carthage
Civ Bonus: Can build a unique Harbor replacement called the Cothon and at hallf the production cost. Get 20% production bonus toward creation of Trader units and Ancient, Classical Naval units.
Unique Unit: Numidian Cavalry: Ancient era horsemen replacement (unlocked with Horseback Riding) that can only be purchased using Gold at 50% off what normal horsemen would cost, however double the maintenance cost. Start with one free promotion. These units can be purchased by enemies for full horsemen price(this transaction can only happen once for each Numidian unit). (I thought about the Gold purchase/upkeep to be for all Carthage's units?)
or
Unique Unit: Quinquereme: Ancient era melee warship replacement for Galley. 4 movement and 30 combat strength. Production cost: 65
Unique Improvement: Olive Grove: Must be built on coast or 2 tiles inland only. +1 Food, +0.5 Housing, +0.5 Gold for every adjacent Olive Grove. (Unlocked with Irrigation)
+1 Culture directly on coastal tiles. Why culture, see below.
Dido
Leader ability: Mediterranean's conveyor belt: Both Civs gain +2 Gold for each trade route to Carthage and gain +1 Amenity for their 1st trade route to Carthage(none after).
Agenda: Dislikes any Civ unwilling/unable to trade or send trade routes with Dido located on the same continent or adjacent continent to Dido's own continent. Likes anyone who's willing to trade or send trade routes.
Historical Notes: Carthage is well known as a lucrative trading empire. Also mercenaries were a big part of their military and could be persuaded with a bigger pay packet from enemies. Mago was a intrical part of agriculture, thus making the Carthaginians proficient at growing Olives. Mago's writings regarding agriculture were followed with precision by the Romans after the Punic Wars, even today.
Side notes, how is a superpower of the ancient world only a CS?!?
Perhaps instead of creating a new unit in game, allowing Carthage to cheaply purchase other civ unique units in the ancient and classical eras only. Such as Hoplite and Egyptian war chariot. However at high maintenance cost. The idea is to let Carthage hire mercenaries, quickly, but not be a long term solution.
Open to thoughts or suggestions.
How would I get someone to mod this into the game? I'd be willing to pay.
Civ Bonus: Can build a unique Harbor replacement called the Cothon and at hallf the production cost. Get 20% production bonus toward creation of Trader units and Ancient, Classical Naval units.
Unique Unit: Numidian Cavalry: Ancient era horsemen replacement (unlocked with Horseback Riding) that can only be purchased using Gold at 50% off what normal horsemen would cost, however double the maintenance cost. Start with one free promotion. These units can be purchased by enemies for full horsemen price(this transaction can only happen once for each Numidian unit). (I thought about the Gold purchase/upkeep to be for all Carthage's units?)
or
Unique Unit: Quinquereme: Ancient era melee warship replacement for Galley. 4 movement and 30 combat strength. Production cost: 65
Unique Improvement: Olive Grove: Must be built on coast or 2 tiles inland only. +1 Food, +0.5 Housing, +0.5 Gold for every adjacent Olive Grove. (Unlocked with Irrigation)
+1 Culture directly on coastal tiles. Why culture, see below.
Dido
Leader ability: Mediterranean's conveyor belt: Both Civs gain +2 Gold for each trade route to Carthage and gain +1 Amenity for their 1st trade route to Carthage(none after).
Agenda: Dislikes any Civ unwilling/unable to trade or send trade routes with Dido located on the same continent or adjacent continent to Dido's own continent. Likes anyone who's willing to trade or send trade routes.
Historical Notes: Carthage is well known as a lucrative trading empire. Also mercenaries were a big part of their military and could be persuaded with a bigger pay packet from enemies. Mago was a intrical part of agriculture, thus making the Carthaginians proficient at growing Olives. Mago's writings regarding agriculture were followed with precision by the Romans after the Punic Wars, even today.
Side notes, how is a superpower of the ancient world only a CS?!?
Perhaps instead of creating a new unit in game, allowing Carthage to cheaply purchase other civ unique units in the ancient and classical eras only. Such as Hoplite and Egyptian war chariot. However at high maintenance cost. The idea is to let Carthage hire mercenaries, quickly, but not be a long term solution.
Open to thoughts or suggestions.
How would I get someone to mod this into the game? I'd be willing to pay.
Last edited: