Smoking mirror
Ships Captain
Well, The first scenario will be nationalist civs. Going to mars in the first place is not a very good economic bet, execpt for a traditional nation. The materials and technology and science generated from such an enterprise can have good returns. For instance at the moment India's space program returns up to 3 times the money spent on it.
Once the martian infrastucture is in place it is likley that much of it would be sold off by the nations states, either after or during settlement. This is where the nations would get the real return on investment.
So the second scenario represents the Transnational corporations atempting to realise thier assets on Mars, while the people living there, perhaps only a few million at this time, attempt to build a martian state.
For the first scenario you would have nation states as the choosable civs, with the transnational presence on mars being represented by goody huts and barbarians. In the second scenario the choosable civs will be a number of transnational corps, and the martian locals, who depending on the result of the first scenario will be either one united nation, or a number of smaller groups.
I've tried to have a variety of different armour and space suit designs so far, as they would most likely be designed and built by diferent transnational corps and then bought by the governments involved. As you probably know this is mostly the way that most western governments deal with projects like this, with some specialist technological equipment being produced by nationalised agencies like NASA, while most of the regular equipment is produced by home grown companies, and tax is collected from the money they make. Later I'm hoping to have a number of UU's for each corporate civ, so that for the scenarios which follow the epic game style there is a good progression of generic units, while those scenarios which have a large number of preplaced units and a fairly short tech tree will have lots of similar tech units with lots of flavour for each civ.
Here is an example of the stealth effect I've been trying out, I'm going to make an early spy type unit for the martians who uses the paramilitary model with some adjustment and a new skin;
Once the martian infrastucture is in place it is likley that much of it would be sold off by the nations states, either after or during settlement. This is where the nations would get the real return on investment.
So the second scenario represents the Transnational corporations atempting to realise thier assets on Mars, while the people living there, perhaps only a few million at this time, attempt to build a martian state.
For the first scenario you would have nation states as the choosable civs, with the transnational presence on mars being represented by goody huts and barbarians. In the second scenario the choosable civs will be a number of transnational corps, and the martian locals, who depending on the result of the first scenario will be either one united nation, or a number of smaller groups.
I've tried to have a variety of different armour and space suit designs so far, as they would most likely be designed and built by diferent transnational corps and then bought by the governments involved. As you probably know this is mostly the way that most western governments deal with projects like this, with some specialist technological equipment being produced by nationalised agencies like NASA, while most of the regular equipment is produced by home grown companies, and tax is collected from the money they make. Later I'm hoping to have a number of UU's for each corporate civ, so that for the scenarios which follow the epic game style there is a good progression of generic units, while those scenarios which have a large number of preplaced units and a fairly short tech tree will have lots of similar tech units with lots of flavour for each civ.
Here is an example of the stealth effect I've been trying out, I'm going to make an early spy type unit for the martians who uses the paramilitary model with some adjustment and a new skin;