Require Optics to meet all AIs

Noble Zarkon

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I'm trying to create a Map which ensures you will need Optics to meet all the AIs. I modified the Hemispheres Map to disable the Sea Level option and force certain choices (Size of Continents, Islands and number of Continents). I have two questions on this :-

  1. Rather than disabling the Sea Level Opton can I force it to "High"?
  2. How do I stop the drop down box for choices appearing when there is only 1 option?
 

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Moderator Action: The map scripts sub-forum is for completed map scripts only. All queries and requests for help go in the main Creation and Customisation forum. I've moved this thread to there.
 
I had a quick look at the file.

1) I'm not sure yet if it's doable as it might be called by the exe. Note that disabled, it will return a "normal" Sea level.

2) I would try to incorporate/hardcode all values directly in the code and get rid of the options menu. What's your level of Python?
 
I had a quick look at the file.

1) I'm not sure yet if it's doable as it might be called by the exe. Note that disabled, it will return a "normal" Sea level.

2) I would try to incorporate/hardcode all values directly in the code and get rid of the options menu. What's your level of Python?
Thanks. Don't have much Python experience but have used other scripting languages - I reckon you are probably right that that's the best option.
 
In any case, please find attached my version.

Note that the isSeaLevelMap has been set to 1 for testing. You might want to revert that.

You'll find two jpgs: the 1st one was generated with Seal level = High, the 2nd one as Normal.

Tell me if it suits you.
 

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Great ! Thanks for the feedback. :)
 
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