Research

Well, I was suggesting this in post #12:
Education - Liberalism - Free Printing Press - Guilds - Banking - Replaceable Parts - Gunpowder - Rifling

I suppose we could do this:
Education - Liberalism - Free Astronomy - Printing Press (Partial bulb) - Guilds
 
Yes, the latter, with Free Astronomy, is the one we should pick, none other.
 
Hey, are we still beelining rifling?

If not we should try to nab economics for that GM, get him on a caravel, and bring in some good gold form one of the new far away civs to help speed up the war effort with some upgrades where ever needed.

This would also unlock Free Market which would make more sense in our new RPG section, as it layed out that way.

We also have the Shwedagon Paya now, it might be worthwhile to switch to Theocracy after Edori finishes the Heroic Epic (or before), settle the GG, and get some very elite units flowing out of our great Warlord city.
 
I thought was the plan but we are researching Drama. Beelining Rifling seems a good way to go since we are going to complete the Harbormasters quest and no techs involved will obsolete it. Though we will need Chemistry for the more pressing Frigates. If we grab economics next and get the GM then this is the way we should go in my opinion:

*Economics(free GM, free market and Customs houses)--Gunpowder--*Chemistry(Frigates)--RP--Rifling(riflemen)

32 turns at our present research rate. The gold from a trade mission and the end of the war will also allow us to increase science rate. Churchhill and Caesar both have gunpowder but won't trade it.
 
Drama? :)

We've had enough drama around here lately. Is there a penalty for switching Techs in CIV4?
 
^^^ No, except any beakers researched towards drama will degrade over time.
 
Well, the research on Drama has not even begun, it is a placeholder, it just happens to take only 1 turn.
 
Cool. Good enough for me. That sounds like no penalty.
 
Is there an updated tech screenie available so we can see potential paths with what we have?

It looks like we gained a good number of techs in the last session:

Liberalism
Astronomy (free)
Printing Press (bulbed)
Guilds
Literature
Banking
Monotheism
Theology

I'm not sure which (if any) we got from trades.
 
three of these techs took only 1 turn each, in anticipation of the conquest of Babylon, which was the main goal.
 
three of these techs took only 1 turn each..
Yes, I noticed that, we're researching at quite a rate! Are we running at negative income to support that rate or are we still increasing our bank balance? Not being able to open the save I'm curious, but it seems a good research rate. How many turns is the estimate to Rifling?
 
Yes, I noticed that, we're researching at quite a rate! Are we running at negative income to support that rate or are we still increasing our bank balance? Not being able to open the save I'm curious, but it seems a good research rate. How many turns is the estimate to Rifling?

20 on a beeline and 32 if we grab Economics and Chemistry for Frigates.

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We are running at 60% and -14 gpt:

Civ4ScreenShot0009-1.jpg
 
I agree, and the GM will give us the power to continue that research rate for a longer time.
 
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