Due to the utter lack of fantasy unit models (WW2 fans have tons of units to use, but fantasy fans have only one unit
) I decided to do something. I'm completely inept at creating 3d graphics, so I decided to reskin some existing units. But I don't know how to do it properly - I created an edited version of the .dds file, created a copy of the .fxsxml file with the name of the .dds file inside it changed to the new one, and created an art define which points to the new .fxsxml file. But the unit in the game still uses the old texture, so it seems the <Texture file> tag in the .fxsxml file does nothing. I suppose the .dds file that is really used is coded somewhere in the .gr2 file, but I have no idea how to edit that file - it seems to be compressed or encrypted. Can someone enlighten me how to reskin units properly?
