Craig_Sutter
Deity
Has anyone created a resource that is not generated on map but is created by a building?
I've done some searching, but most buildings I've seen simply generate already existing onmap resources.
Since the resource will only come from a building, is it possible to ignore the lua involved with generating resources and still have the resource be usable?
My plan is to have a religious based building, "Berserker Hall", generate a resource, "fanaticism", which will be required for the "Berserker" unit. I will do something similar with "Chapter House" and "Crusader", with a different resource "fervor".
On the other hand, if anyone knows how to make a specific unit buildable depending on certain beliefs I'd be open to that as well.
I've done some searching, but most buildings I've seen simply generate already existing onmap resources.
Since the resource will only come from a building, is it possible to ignore the lua involved with generating resources and still have the resource be usable?
My plan is to have a religious based building, "Berserker Hall", generate a resource, "fanaticism", which will be required for the "Berserker" unit. I will do something similar with "Chapter House" and "Crusader", with a different resource "fervor".
On the other hand, if anyone knows how to make a specific unit buildable depending on certain beliefs I'd be open to that as well.