Resource generation question

Craig_Sutter

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Joined
Aug 13, 2002
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2,773
Location
Calgary, Canada
I believe my maps are overgenerating some luxury resources and I would like to fix this. I have a couple of questions I hope someone can answer.

Do premade maps use "WorldBuilderRandomItems" rather than "AssignStartingPlots" in allocation resources on scenario maps or prebuilt maps? Or is it a combination of both?

I'm wondering, because on my premade map, I wish to tinker with resource allocation. I'm hoping I can do this with xml rather than fiddling with lua.

My maps have the checkbox for randomize resources set in the worldbuilder map file. I think this relies on "WorldBuilderRandomItems", and I am given to understand it makes allocations based upon the xml settings. Is this correct?
 
Do premade maps use "WorldBuilderRandomItems" rather than "AssignStartingPlots" in allocation resources on scenario maps or prebuilt maps? Or is it a combination of both?

From my own experience AssignStartingPlots.lua is not used for premade maps, so at a guess I would say WorldBuilderRandomItems.

I'm wondering, because on my premade map, I wish to tinker with resource allocation. I'm hoping I can do this with xml rather than fiddling with lua.

Most the XML tables for resources are redundunt. Take a look at my resource guide, Part Two(2nd post), you will see how little of the tables I used to add the resource to the game. Atleast for random map scripts.

My maps have the checkbox for randomize resources set in the worldbuilder map file. I think this relies on "WorldBuilderRandomItems", and I am given to understand it makes allocations based upon the xml settings. Is this correct?

If that is right, it would explain why they have included what seems like redundant tables in the Resources xml.
 
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