Craig_Sutter
Deity
I believe my maps are overgenerating some luxury resources and I would like to fix this. I have a couple of questions I hope someone can answer.
Do premade maps use "WorldBuilderRandomItems" rather than "AssignStartingPlots" in allocation resources on scenario maps or prebuilt maps? Or is it a combination of both?
I'm wondering, because on my premade map, I wish to tinker with resource allocation. I'm hoping I can do this with xml rather than fiddling with lua.
My maps have the checkbox for randomize resources set in the worldbuilder map file. I think this relies on "WorldBuilderRandomItems", and I am given to understand it makes allocations based upon the xml settings. Is this correct?
Do premade maps use "WorldBuilderRandomItems" rather than "AssignStartingPlots" in allocation resources on scenario maps or prebuilt maps? Or is it a combination of both?
I'm wondering, because on my premade map, I wish to tinker with resource allocation. I'm hoping I can do this with xml rather than fiddling with lua.
My maps have the checkbox for randomize resources set in the worldbuilder map file. I think this relies on "WorldBuilderRandomItems", and I am given to understand it makes allocations based upon the xml settings. Is this correct?