Resource requests?

Oh, I got you wrong.

Indeed that would look a bit modern.
No bother I will stick to the box. It is not THAT important in the scenario anyway.
 
This Strategic Resource was created for Sword_Of_Geddon to use in his MOD. He Named the resource Quantumium as he wanted. Thought I would upload this Reddish Crystal in case anyone else had a use for it. Sword_Of_Geddon has this Resource only available from the Sea so I made the Base of the Crystal more of a Green/Blue color in an attempt to have this Resource look like something from the Sea. The Game Resource Palette does not have Red colors as would be desirable so this Resource uses more Light reflection concerning the Crystal than solid so called Red colors in an attemp to show a Red Crystal appearence using limited Red colors. In any event, Name and or use as you Like.

Included Files:
quantumiumlarge.pcx
quantumiumsmall.pcx
Quantumium_Resource.pcx
Quantumium_Resource_Shadow.pcx
Read Me

I will post a preview next post.

..here is the Zip:
 

Attachments

Spacer One...glad you can use it. IF you have not tried My Galactium Resource, you might like it for your SG-1 scenario. Here is a Link to several Resources (Dragon Eggs, Titanium, Tungsten, Chromium and Galactium) I made last year: http://forums.civfanatics.com/showthread.php?p=2069987#post2069987

The First Upload on the page has the Resources more centered in the game squares but I prefer the 2nd upload with the resources Offset so the Resources show after Mining.

I created Galactium from a real Asteroid and use it for Future Units requiring "Special Metals" that are themselves Futuristic.
Included Files:
Galactium_Resource.pcx
Galactium_Resource_Shadow.pcx
galactiumlarge.pcx
galactiumsmall.pcx
Galactium Civ Text.txt ( Copy of all Civilopedia text I use concerning Galactium
Read Me

I will Post a preview Next Post

...here is the Zip:
 

Attachments

Galactium Strategic Resource Preview and Civilopedia Text I use (included in the Zip with the Resource):

#GOOD_Galactium
^
^
^[Galactium] is a $LINK<Strategic Resource=GCON_ResourcesS> required to build advanced modern units.
^
^Galactium deposits appear when your civilization discovers $LINK<The_Laser=TECH_The_Laser> and can be found
in $LINK<desert=TERR_Desert>, $LINK<plains=TERR_Plains>, $LINK<grassland=TERR_Grassland>.
#DESC_GOOD_Galactium
^
^
^Galactium was discovered in the 17th century by the Japanese astronomer and chemist, Mau Ti Chang, within asteroids that had fallen to earth. It was many years later, around the
time that the Laser was invented, that the extraction and refining processes had advanced enough to allow pure Galactium to be utilized militarily and commercially. Galactium is an
element whose name was derived from the word Galactic which is an adjective for Galaxy. Galaxies contain clusters of interstellar matter that make up the entire universe and the
element Galactium has been found to make up 27.54% of the elements found in asteroids.
^
^Galactium, chemical symbol Gm, is a lustrous, prismatic blue-white metallic element that is two times harder than diamond and three times stronger than the strongest steel. It is the
strongest and hardest metal known to exist in the universe and has a melting point of 2,928&#176;C which is slightly lower than Tungsten. Galactium is found only in asteroids that have
fallen to earth and is among the most rare of all metals available on earth. It will not tarnish or corrode and is the most dense of all known metallic elements, yet is as light as Titanium
and is easily alloyed with other metals. Perhaps above its strength and hardness, Galactium has enabled the development of numerous alloys that possess qualities far beyond what
scientist believed possible before its discovery. Galactium is used by the military primarily for armor plating, tanks, missiles, structural parts of numerous advanced weapons, ballistics,
robotics, bomb shelters, advanced aircraft, submarines, vehicles and spaceships. It is used commercially in advanced industrial parts, bridge structures, tools, transportation and
recreational vehicle parts, ships, household appliance parts and many consumer products where durability, strength and hardness is required. Many new alloys are being developed
annually from Galactium and it continues to be the leading element in research and development since its discovery.
 

Attachments

WOW...very nice again...how do you keep the 3-d without it "hovering"?? how ever you do it...I'm using it too...and Ill check your thread(and prolly use them too)
Spacer One...Resources for the Game Map need to have Shadows to Ground them, otherwise they will appear to "hover". So Be sure to use the Shadows I include with all Resources I have made. The included "Read Me" states where and how to apply the Resource and Shadows.
...Again, Glad you like it. It is my Favorite Resource of all Resources I have. ...just looks good to me in the game on a personal level and "fits" the needed resource I wanted for Future units in a plausible or seemingly possible manner :)
 
Spacer One...The Game shadows use only three palette colors that are translated into three shadow shades for resources. The easiest way to make the shadows for a resource is to use a good Graphics Editing program and open and enlarge a resource that is already on the " resources.pcx" sheet. IF the resource is a copy of just one square from this sheet (like I upload them for copy and paste procedures), you can Open the one square...as long as the resource is in the position desired in the square, (that is where you want the Resource to appear on the Game Map square), you can then open the "resources_shadows.pcx" sheet and select the three shadow shades that are used for shadows from that sheet, one at a time. It does not matter that the colors will not be the exact same colors from the shadows used on the sheet when you place them around your resource on the Other sheet because after you copy and paste the finished shadows back to the resources_shadows.pcx sheet, the correct three shades that this sheet uses will be applied to the shadows made. hope that made sense :crazyeye:

Look at any Game Resource and also look at the shadow that was made for it. This will show you the general area, and direction for the shadows. It will also show you where the three colors that are used for shadows are used.
...With the Resource enlarged, place the Shadow colors around your new resource and after you complete the shadow, simply erase all pixels of the actual Resource and you will then have the shadow in the exact place within the frame to line up where it should go with the Resource. Copy the Frame and shadow and keep this for use. You can then Copy the shadow and paste it onto the Same Square as the resource uses on the resources.pcx sheet to keep the shadow and Resource lined up as they go together in the game. select the inside edges of the entire frame to copy and then select the area where you will paste the shadow on the resources_shadow.pcx sheet the same way. The Game engine puts both the shadow and the resource together from these two sheets. This is why you want to maintain the position for both the resource and the shadow exactly. Example: if a Resource uses the 1st square on the resources.pcx sheet, the resource shadow for that resource will use the 1st square on the resources_shadow.pcx sheet.
Make an extra set of the two .pcx resource and shadow sheets so you can use them to test your resource with shadows in the game.
...actually all very simple, just look at the game resources and also the shadows used for them by opening Both Files in your Graphics Editing program.
In general, you will have the shadows toward the NW direction and use the three shadow shades from Dark Green to almost white. Those colors will be translated into the actual shadow shades used by the Game.
I color the Frames for the resources and the shadows Black so players can simply copy the images INSIDE the frames when copying and pasting the images to their Game sheets. Just a way of keeping the Resources and the SHadows in the correct places. Hope I have not confused you by trying to explain any of this. It is perhaps the easiest and least complicated thing one can do concerning game graphics. :) Without Shadows to ground them, most resources will appear to be floating above ground level.
 
Bah, dont get picky on me...I cant spell when I know how the word is spelled...I wasnt requesting either, blood ninja was...I was just suggesting a resource for coicaine, but I was wrong...guess Im dont know as much about drugs as I could...
 
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