Resource/terrain questions

Radres

Chieftain
Joined
May 3, 2004
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This has probably been answered elsewhere, but I have three questions about resources and terrain.

1) In Civ3, the only resources that were global for your empire were the luxuries and strategic resources. In Civ4 I've got other civs looking to trade me Clams for Cows. Do these resources have a global effect now as well?

2) What exactly happens with the resource when you build a city on top of it?

3) If you build your city on jungle or forest, what happens to the jungle/forest? If it gets removed, do you get the shield bonus as if it were chopped down?
 
1- I don't remember much about Civ3 even though its only been a month since I last played. But in CIV any resource (clam, fish, cow etc.) that is connected to your capital, the benefits are shared by all cities.
2- You must be able to build the necessary improvement to gain access to the resource. So if you put your city on top of Elephants, then you can't build a camp, and you wouldn't get access to Ivory.
3-I'm not 100% sure on this so I would like to know also... if you get hammers from puting a city on a forest.
 
Marcus_Aurelius said:
1- I don't remember much about Civ3 even though its only been a month since I last played. But in CIV any resource (clam, fish, cow etc.) that is connected to your capital, the benefits are shared by all cities.

Can you receive the same benefit for having more than one of a given resource?

Marcus_Aurelius said:
2- You must be able to build the necessary improvement to gain access to the resource. So if you put your city on top of Elephants, then you can't build a camp, and you wouldn't get access to Ivory.

So if I get the tech to build a camp, will I get the ivory then?
 
Radres said:
1) In Civ3, the only resources that were global for your empire were the luxuries and strategic resources. In Civ4 I've got other civs looking to trade me Clams for Cows. Do these resources have a global effect now as well?
Any resource you trade for gives it's bonus to all your cities (technically all that are connected to your capitol, but by the time you are trading resources with the AI, that shouldn't be an issue).

2) What exactly happens with the resource when you build a city on top of it?
You get the bonus from the resource when you get the tech that is required for the resource. For example, if you park a city on grapes, you get no happiness bonus until you research monarchy. At that point, your whole empire gets +1 happiness from the wines. You do not, however, get the other benefits of building winery.

There are two times that I will build on top of a resource. First, if a so-so resource (like grapes) is perfectly situated between other, much better resources, I will place on top of the resource. When I say "perfectly situated" I mean if I move my city 1 space in any direction, I lose access to one of the resources that I really want in the city's build cross. The second instance is when you absolutely must have access to the resource for all eternity. It's much easier to defend critical iron, for example, if the AI must take a city rather than simply pillage a mine outside a city.

3) If you build your city on jungle or forest, what happens to the jungle/forest? If it gets removed, do you get the shield bonus as if it were chopped down?
The jungle or forest goes away. Also happens with flood plain. So the health modifiers go away with it. However, there are cases where your city will be better than the standard 2 food, 1 hammer, 1 gold based on the quality of the spot before you build. You do not get the hammers from chopping down the forest.
 
The only benefits to having more than one of a resource is when your city works a squre, like fish for example, it receives a truck load of food. But the health benefits don't go up for having more of the resource. And of course you can trade with other civs. You want to have as many different food resources as possible to increase the health of your cities.
 
Radres said:
This has probably been answered elsewhere, but I have three questions about resources and terrain.

1) In Civ3, the only resources that were global for your empire were the luxuries and strategic resources. In Civ4 I've got other civs looking to trade me Clams for Cows. Do these resources have a global effect now as well?

2) What exactly happens with the resource when you build a city on top of it?

3) If you build your city on jungle or forest, what happens to the jungle/forest? If it gets removed, do you get the shield bonus as if it were chopped down?

1) If you trade Clams for Cows, you get the benefit of Clams as if you harvested it yourself. However, if you only had one Cow pasture, you lose that benefit.

2) Nothing. If you have the approprate tech to exploit the resource, you get it.

3) Yes, you get the hammers as if you chopped it down, which your worker did, just before building the plantation/mine/etc.
 
Waffles...
 
I am confused now... So if I place a city on wheat, what benefits do I get? Do I get all the same results as if I had built a farm on it? That is... food for this city and health for all cities?
 
Marcus_Aurelius said:
I am confused now... So if I place a city on wheat, what benefits do I get? Do I get all the same results as if I had built a farm on it? That is... food for this city and health for all cities?

City on wheat pre agriculture (+1 food ...if the square already had 2 food)

City on wheat post agriculture (+1 food ...if the square already had 2 food, and health bonus for all connected cities)

Basically a city can Connect a resource once the tech is available, but it doesn't get the bonus that a normal connecting improvement would give.
 
The one caveat to that. A food resource on grassland tiles only will also produce +1 extra food. Your city becomes 3 food 1 hammer 1 commerce instead of the normal 2 food 1 hammer 1 commerce.

If the food resource is on any other tile type other than grassland it receives only the +1 health benefit.

See also: Photo guide to terrain, improvements, and city placement
 
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