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Resources

GiuseppeIII

The Third Giuseppe
Joined
Jul 12, 2011
Messages
648
Location
Chicago IL
Just a place for ideas of new resources.
If you have an idea for a resource please make sue it is practical and would help you build at least one building or unit.

I'll start... 1. Hazelnut - Nutella Factory
 
We have access to all the resources in The Resource Mod and a bit. You can only have map resources if you can provide graphics that work in C2C. We have found a few that we just have not been able to get working.
 
About ressources :
  • kangouroo dont give bonus to Pocket Monster buildings.
  • Mammoth dont give bonus in Safari Hunters (but Furs and Whale, 2 obsolet ressources give one)
  • What tech obsolete a ressource is not shown on civilepedia
  • Vanilla is *** hard to have

And for new ressource :
  • silicium. For nearly all computers, at least in modern era. For graphic, maybe use some other metal with another color.
  • Pet. You have pet with Pet breeder (can be built by lot of little subdued animal or with dog kennel or snake charmer). Recquired for Pet Shop and International dog show, give a bonus to Petting zoo and Animal Actor Studio, recquired for Crime (pet' on street) (or a better name). Increase happyness
  • Video game. For Mapster and some entertainment (and maybe military, think about the game America's Army).
 
+1 for hit video games resource. We have hit movies, singels, musicals so i believe that we should add thi one also.
 
I think that Hydro and/or Praetyre are planning on adding Aircraft and Computer resources to the modern era, and making those chokepoints for Modern and TH era development. I like this idea very much.

Another thing I'd like to see is a Fusion Reactors resource. (similar to how Uranium is used now, but for the future).
 
I think he is talking about a ressource you use in a fusion reactor, not the reactor itself...

So you talking about "heavy" Hydrogen isotopes? Those should also add a bonus to chemestry-labs and biology-labs.
 
About ressources :
  • kangouroo dont give bonus to Pocket Monster buildings.

Kangaskhan (spelling?) would like a word with you :p
OMG I'm a massive nerd. I still even have trading cards of those things.

Anyway, heavy hydrogen (deuterium) would make a nice resource, but not as a "natural" terrain-derived resource. Rather, have it come from a coastal building. Then, during World War 2, I could send in British paramilitary agents to an occupied Norwegian heavy-water plant and sabotage it (destroy building spy mission) to impede the Nazi nuclear bomb effort. Or have Colonel Schultz drink it as a "health drink" and replace it with normal water, whatever works. In game terms, have the manhattan project require heavy water, and....hmmm, can't have it as a national wonder, nor a great wonder....have the heavy water plant produced by an event and/or a great scientist or engineer? It really was a technological choke point at one stage.

Give the resource a 20-50% bonus on production rates on nuclear power plants too. They don't need heavy water, but so many models of plant use it.
 
A basic resource for fusion would be Lithium, because Tritium is made out of it. In fact this is quite abundant, but Bauxit/Aluminium or Iron ore is even more so.
That would mean a Lithium resource, a Tritium factory that needs the Lithium resource plus a heavy water factory (for the Deuterium) would be needed to have a Fusion Plant.
 
A basic resource for fusion would be Lithium, because Tritium is made out of it. In fact this is quite abundant, but Bauxit/Aluminium or Iron ore is even more so.
That would mean a Lithium resource, a Tritium factory that needs the Lithium resource plus a heavy water factory (for the Deuterium) would be needed to have a Fusion Plant.

Hmm, perhaps. With bauxite, iron ore, coal, and all that common stuff, it really takes a massive deposit IRL to make a proper strategic Bonus in Civ4, while with gold/silver/diamonds/uranium it's much less. A steel mill might make 10000 tons a day, which is more diamonds than humanity could ever hope to dig up. For the lithium example, I read today that the world uses some ~5.5k tons of lithium per year (don't quote me on this, probably best to just pretend for the moment), and nuclear fusion requirements for lithium are only a large fraction of this.

So, in the end, this is about a game, and while taking a page from realism, ultimately it has to be a fun game and require a certain level of challenge and balance. Should the massively powerful nuclear fusion reactor national wonder specifically require access to a limited resource? Should be resource be granted by a national wonder, world wonder, or terrain resource that you (the player) will certainly expend entire armies fighting over? Because I spent 50 thousand years building up these armies, and I would love to fight over an immensely useful resource, but only if the AI understands its value.
 
A basic resource for fusion would be Lithium, because Tritium is made out of it. In fact this is quite abundant, but Bauxit/Aluminium or Iron ore is even more so.
That would mean a Lithium resource, a Tritium factory that needs the Lithium resource plus a heavy water factory (for the Deuterium) would be needed to have a Fusion Plant.

And, the Fusion plant would require Superconductors (for the containment field), which would need to be manufactured. This web is getting very complicated, I like it.
 
I was thinking about that before but never postet it... What about making the "Cobald-Mine" and such buildings that require two different ressources in city-vacinity producing the named ressource, in this chase: Cobald? This way you dont need a field-ressource for everything like Lithium which is only used in some very special situations.
Or make them produce "Rare Metals" like all Fruit-Fam-Buildings produce "Fruit".
 
I was thinking about that before but never postet it... What about making the "Cobald-Mine" and such buildings that require two different ressources in city-vacinity producing the named ressource, in this chase: Cobald? This way you dont need a field-ressource for everything like Lithium which is only used in some very special situations.

To unlucky to happen...
In my (biggest size map name I forgot) map, this occur only 2 times with Iron/Gold and Iron/Tin combo.
You cnt "plant" minerals (unlike corn, tea or horse), so you cant create yourself these situations
 
Can we separate in the city screen resources given by nature from this manufactured by the man. Since there is a ot of connections between resources it is not good to manufactor only one resource per one type.
 
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