TheMarshmallowBear
Benelovent Chieftain of the Ursu Kingdom
The more I think about it the more I think the new diplomacy is not actually based off the AI flavors at all, meaning their atittudes are based purely on your game actions, something that can be used for human players as well
All traits have an action that increases respect whilst the army thing or whatever controlls fear is also game based.
With that, I see no reason why they can't implement a system that mirrors the system for both Human and AI.
All traits have an action that increases respect whilst the army thing or whatever controlls fear is also game based.
With that, I see no reason why they can't implement a system that mirrors the system for both Human and AI.