Results of GOTM I

Holy Immortals, Batman! I barely made the top half in my 46th place!!! Long way from usually finishing in the top 10 in Civ2 games!!!

Looks like conquest will be the way to go for each month if that possibility exists. I know it will be a tougher challenge in GTOM#2, but with any small/pangea map this will have to be the way to go to get a medal. I knew that conquest was looking like the favorable way to play judging by the spoiler talks, but the fact that the top 31 scores (top THIRD) are conquest victories says that there may be some unfair bias here. I know it'll probably be a pain, but I would think that somehow down the line someone could come up with a way we could provide some parity for each style of win.

I guess with Civ2, it could pay to continue playing for a while. The spaceship added a good deal of points, wonders gave some points, and population could grow so quickly with WLTK days that it could really pay off to stay with the game and grow your civ. With Civ3, looks like speed to victory will just about supercede all else, and that's a shame.

For the time being, however, this is very enjoyable and I've learned quite a bit I think.

Finally, I can't WAIT to download EEK's final game and look at the (very quick) relpay. I just can't envision HOW this was done. Kudos.
 
I think a lot of GOTM01 was decided by the first goody hut, for the conquest victories at least. The first time I played, I got a settler from it, and finished in 30AD. Just to see how much the settler had meant to my score I played again. Without the settler I finished in 600AD, with almost the exact same strategy. The only real differences were the first time around I lost a few galleys full of Immortals due to accidents (I play on a notebook computer, no numberpad for diagonals and the touchpad is harder for me to control than a mouse...poor galleys), and had sent my first couple galleys off in the wrong direction. The difference in score was almost 1900 points (~6500 to ~4600). The early settler was a huge difference on this map.
 
I was the highest scorer of the honorable defeats!!!

No one who lost (except for one guy who lost by conquest) had a higher score!!

I wonder how so many people did so well. This was my first Civ3 game (except for about 35 turns of a game I started before I downloaded the GOTM). I was so busy in November that I only finished the game at about 4 PM GMT the day it was due.

Only about 9 people turned a losing GOTM!!
I wonder how many decided not to turn in....

Anyways I hope to reach the middle of the pack this time. Yet I doubt it. My second game of Civ3 is going to be GOTM2.

At least it is best three of last five. Instead of the penalizing system in Civ2gotm.
 
that was changed for civ2 gotm.Its also 3 of 5.AFAIK
 
Only about 9 people turned a losing GOTM!!

I think many people who have a bad game just do not submit. Same thing happens in Civ 2 GOTMs. If you read the spoilers you'll see some who say they're not submitting. I expect the same happens in civ 3.

RE: Civ 3 scoring. Seems early conquest gets the BIG scores which can't be gotten any other way. Do we come up with a Civ 3 GOTM scoring system (similar to the one for Civ 2) or do we segregate the scores according to type of win? I favor the latter because a UN victory will never beat an early conquest score for example.
 
I think that depending on the map settings, different GOTM's will have different "best" victory conditions. Certainly on smaller maps the early conquest bonus will make that the highest scoring method. On larger maps conquest won't be able to be achieved as quickly, so the conquest bonus will be less. On the current GOTM I think that the highest scores will come from those who develop as much of the land as possible, and don't win till late in the game. There's only one way I can think of that a conquest victory would come early enough to give a big enough bonus to win this GOTM, and that's by using an exploitative strategy that has been taken care of with the patch.

Speaking of the patch, have any of you been able to relocate your palace after patching? I have a great leader that I earmarked for that very purpose, but none of my cities can build the palace. I checked every city, and no one was already building it, any ideas as to why it's greyed out? If I can't relocate it, then my whole game is terribly messed up :(
 
I have had that problem with wonders before, it takes a bit to figure it out. If you have disbanded units, harvested a forest for shields, payed for shields, or in any way rushed a building you will not get to build a wonder or palace until you finish the less extraordinary thing you are building. You also cant build a palace in a city which is totally or primarily conquered citizens of a different nationality, it seems to me. Or you havent developed construction yet. Otherwise, you have a bug.
 
Originally posted by Aeson
Speaking of the patch, have any of you been able to relocate your palace after patching?
You might have put the palace in some other city queue. I know that if you put a wonder in a queue, it cannot be built in another city. This must be true for the palace after the patch also. I can't think of anything else.
 
Darn, I should have submitted my score. I think I would have been in oh, uh, 103rd place.
 
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