Retaking a city: example

Gruntboy

Gentleman Geordie
Joined
Dec 10, 2001
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London.
I thought this was an interesting example in the multiple strategies available in Civ3. The situation involves Rome (me), Japan, Germany and Greece. Me and the Germans and Greeks are on one large continent, Japan on another with other Civs. I am trading with Greece and at war with Japan. Its the 1700's. I am advanced, followed by Japan. We all have cavalry and rifelmen.

I am deparately defending a captured enclave on Japan's home territory from attack & culture flipping. Japan forges a treaty with Germany and they attak me off-guard. I lose Alexandria and invoke my mutual defence treaty with Greece. Their cavalry re-captures the town but they won't even sell it back to me!

What now? Greece is a weak but handy ally - extra home defence troops. I switch to military production and counter attack Germany. After taking 3 towns the war bogs down but poor Greek tactics loses Alexandria to the Germans. I use espionage to win back the town and then force peace on the Germans for a 4th town. With so many changes in ownership, the citizens of Alexandria (once Egyptian :D) are still Roman and happy to be back in the fold.

A fascinating interplay of diplomacy, espionage and combat.
 
If you have a tech lead and the city is so valuable to you that you wanted it back how come you let it fall. By the time I have calvary and rifleman I usually have a railroad network up and running.

Additionally any city I value has two top defenders and I have a standing army of calvs and cannon/artys read to roll in at a moments notice. Maybe some more background would have been helpful, did you have border fortresses?, or any other way to monitor German movement along the border (ie; spying)?
 
Yup, defending against a human is a hard task, but against the AI it's rather easy, unless they send 20 units at once. But then, you've let them grow too strong. Always attack first. Cripple you continent early on.
 
Originally posted by Sentinali
If you have a tech lead and the city is so valuable to you that you wanted it back how come you let it fall. By the time I have calvary and rifleman I usually have a railroad network up and running.

That's like asking Michael Jordan why he missed a shot. It happens. Depending on the level, and the starting position, you may be superior, equal, or inferior to your opponent during most of the game, therefore you must take some chances and hope they work out.

You may as well ask how come your tank commander was so incompetent that a bunch of guys with spears sabotaged their tanks while they were carousing with the native girls.
 
Geez. You lost a city! You inept fool! You dumpkopf! You should never have been allowed to buy the game in the first place.

(is there a smiley for sarcasm here?)

R.III
 
Originally posted by Richard III
Geez. You lost a city! You inept fool! You dumpkopf! You should never have been allowed to buy the game in the first place.

(is there a smiley for sarcasm here?)

R.III
no there is not :rolleyes: now why would you want to be sarcastic! :spank:
 
Um, I think there used to be a smily for sarcasm.. Must be mistaken.
I understood this was a beachhead city, and therefore hard to defend. If my beachhead is indanger, and it likely will be, It will probably be quite small--like 1 or 2 pop... then I put walls up quickly. If advanced enough, put in an airport, so you can airlift in defenders.
I usually go for the CAv as soon as possible.. they rule in early games, and are always usefull against the ancient units the AI sends... I conquered my current continent, primary with a dozen or so cavalry. Found some REALLY tough spearsmen:D but lost only a few cav units.
Steam is still a long ways off.
 
It was just a story illustrating some of the available blends of strategy to deal with situations that might crop up.

If I never lost the city I'd have no story.

Jeez, it must be difficult being so perfect and all (where's that sarcastic smiley? ;))
 
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