These new 85% damage cap artillery rules seem very "gamey" to me. If a real-life military unit (especially an "obsolete" one) is down to 15% strength, two mobile artillery units should annihilate them. As you might guess, I'm not a big fan of the 50% limit on airstrike damage either.
I'm about to finish my first BtS game after playing vanilla Civ4 since it came out, and I learned that the "guided missile" unit can't be used on anything except cities. And, you have to load it onto your "guided missile cruiser" while the cruiser is docked in a city, apparently. One of my "guided missile cruisers" just got blasted by an enemy "airship" -- yeah, right.
Things I would like to see changed:
- Still be able to build monasteries anytime; just have Scientific Method obsolete their 10% science.
- Remove the airstrike 50% cap.
- Remove the artillery 85% cap.
- Remove the 1/2 strength air attack vs ship.
- Remove the 2 green faces for cities receiving power from 3GD.
- [no personal experience, but read the thread about 100/per city colony maintenance expenses] - fix that
- have subs/stealth destroyers not be moved if an enemy enters their square. Have the sub/s.d. get a free first strike against the attacker, then do a normal combat. Friendly/neutral civs wouldn't notice the sub/s.d. when moving into the square.
- Remove the 4-aircraft limit per city. If this is in place, why not 4 ships docked in a city as another limit ?
- Give guided missile cruiser 100% aircraft intercept.
- Have guided missile cruiser be able to rebase guided missiles while at sea.
- Have guided missile be able to attack a stack of units, not just cities.
- If you take over an enemy worker, you capture it. If the computer player then re-captures the enemy worker, it disappears. What gives?
- Remove the 2-national wonder limit for cities.
Is there a mod that does any of these things?
Thanks,
Jeff