halfhalfharp
Prince
- Joined
- Nov 21, 2016
- Messages
- 517
Carthage had been an important civilization in the classical world. It descended from Phoenician colonies and was a seafaring power with trade routes all over the Mediterranean. Being too rich and influential, it became the only rival to the rising Rome. Although it is now a City State in Civ6, I guess it is a very important player in the ancient-classical world. Missing it in the game makes me feel a bit disappointed. Let's discuss how should we fit it into the new system, and hopefully get it into the next DLC?
Here are my suggestions for the civ:
Civilization Unique Ability: Phoenician Trade League
-For international trade, every improved luxury in the starting city +1 gold for Carthage city and +1 amenity to the target city.
-If the two civs are at alliance, the trade routes start from that target city gain this extra gold as well, while it becomes doubles for Carthage.
-Trade routes will not be pillaged automatically and can still be set up to civs at war. If any civ actively pillage a Carthage trade route, war weariness of that civ +1 per trade route plunged.
Notes: This is based on the strength in trade of Carthage and possibly all the Phoenician colonies. They had plenty of natural resources and luxuries, which they could monopoly for a huge profit. They also applied principle of isolating trade from other matters. That means even if nations are at war, the trade routes are still protected by the government.
The Carthaginians are sea-adapted people. But currently waters and navies in Civ6 are too weak for any sea-based civs to work too well (look at Norway, look at their uniques). So I decided to make the unique ability a less sea-dependent one, in order to make Carthage playable even without seas.
Unique District: Cothon
-replaces harbor, +1 production for every adjacent district and resources. Able to bombard ranged attack when the city has ancient walls.
Notes: This is the famous military harbor that Carthage once had. I turn it into a district rather than a wonder to give the civ a more general bonus.
Unique Unit: Quinquereme
-replaces quadrireme. stronger then normal quadrireme and allows embarked land range units to attack.
Notes: I have been struggling to make the War Elephants or the Quinquereme for Carthage. The problem is if we go for the war elephants, it will not be so accurate for a Carthage without strong navies. But I am afraid that in Pangaea maps, Carthage will suffer from the "Norway Syndrome", so I leave this open to your opinions.
Carthage's strength lies in trades and hopefully this trade will give an alliance.
The UD is a sea-based one so it depends a bit luck in positioning and seas. If placed carefully, it can provide a lot of productions, almost equal to industrial zones in the early game. That makes it very powerful with seas. Even without a lot of ocean tiles Carthage can build this district to harness its production bonus, making it not heavily sea dependent.
The UU allows conquest by sea, which may not see a lot of usage in Civ6, but anyway its there lol.
Leaders:
Currently due to my scarce knowledge of the Carthage history, I only have two candidates in mind to present.
One is the ruler and founder in her own right, Dido.
Another is Hannibal, one of the greatest general of all time and suffet of Carthage,I know he is favored by many of us.
LUA: Wanderer of Tyre
-Gain a free settler when she clears a barbarian camp or a tribal village. Settling a new city immediately fills her treasury with 200 gold.
-This cannot happen more than 4 times and cannot occur when there is an existing settler.
Playstyle: Dido's strength lies in early game settling and development. Possibly with those 4 cities settled and decent amount of gold, she can improve luxuries quickly and pull up trade routes to harness Carthage's CUA.
Notes: This is based on her tales of gaining a huge sum of treasure from her late husband and buying lands from local chiefdom, which she used to build the future Carthage.
LUA: Military Genius
-Gain a great general/admiral for the first encampment/cothon built.
-Great generals allow units to cross terrains (including moutains) without hindrance and ignore enemies' terrain bonus to combat strength. Every combat victory +1 great general point.
Opitonal: Or maybe he can also have the war elephant unique unit, replacing the Quinquereme.
You are surely all welcome to suggest more, as I really have little to offer for Carthage leaders.
Here are my suggestions for the civ:
Spoiler Civilization ability :
Civilization Unique Ability: Phoenician Trade League
-For international trade, every improved luxury in the starting city +1 gold for Carthage city and +1 amenity to the target city.
-If the two civs are at alliance, the trade routes start from that target city gain this extra gold as well, while it becomes doubles for Carthage.
-Trade routes will not be pillaged automatically and can still be set up to civs at war. If any civ actively pillage a Carthage trade route, war weariness of that civ +1 per trade route plunged.
Notes: This is based on the strength in trade of Carthage and possibly all the Phoenician colonies. They had plenty of natural resources and luxuries, which they could monopoly for a huge profit. They also applied principle of isolating trade from other matters. That means even if nations are at war, the trade routes are still protected by the government.
The Carthaginians are sea-adapted people. But currently waters and navies in Civ6 are too weak for any sea-based civs to work too well (look at Norway, look at their uniques). So I decided to make the unique ability a less sea-dependent one, in order to make Carthage playable even without seas.
Spoiler Unique District :
Unique District: Cothon
-replaces harbor, +1 production for every adjacent district and resources. Able to bombard ranged attack when the city has ancient walls.
Notes: This is the famous military harbor that Carthage once had. I turn it into a district rather than a wonder to give the civ a more general bonus.
Spoiler Unique Unit :
Unique Unit: Quinquereme
-replaces quadrireme. stronger then normal quadrireme and allows embarked land range units to attack.
Notes: I have been struggling to make the War Elephants or the Quinquereme for Carthage. The problem is if we go for the war elephants, it will not be so accurate for a Carthage without strong navies. But I am afraid that in Pangaea maps, Carthage will suffer from the "Norway Syndrome", so I leave this open to your opinions.
Spoiler Strength :
Carthage's strength lies in trades and hopefully this trade will give an alliance.
The UD is a sea-based one so it depends a bit luck in positioning and seas. If placed carefully, it can provide a lot of productions, almost equal to industrial zones in the early game. That makes it very powerful with seas. Even without a lot of ocean tiles Carthage can build this district to harness its production bonus, making it not heavily sea dependent.
The UU allows conquest by sea, which may not see a lot of usage in Civ6, but anyway its there lol.
Leaders:
Currently due to my scarce knowledge of the Carthage history, I only have two candidates in mind to present.
One is the ruler and founder in her own right, Dido.
Another is Hannibal, one of the greatest general of all time and suffet of Carthage,
Spoiler Dido :
LUA: Wanderer of Tyre
-Gain a free settler when she clears a barbarian camp or a tribal village. Settling a new city immediately fills her treasury with 200 gold.
-This cannot happen more than 4 times and cannot occur when there is an existing settler.
Playstyle: Dido's strength lies in early game settling and development. Possibly with those 4 cities settled and decent amount of gold, she can improve luxuries quickly and pull up trade routes to harness Carthage's CUA.
Notes: This is based on her tales of gaining a huge sum of treasure from her late husband and buying lands from local chiefdom, which she used to build the future Carthage.
Spoiler Hannibal :
LUA: Military Genius
-Gain a great general/admiral for the first encampment/cothon built.
-Great generals allow units to cross terrains (including moutains) without hindrance and ignore enemies' terrain bonus to combat strength. Every combat victory +1 great general point.
Opitonal: Or maybe he can also have the war elephant unique unit, replacing the Quinquereme.
You are surely all welcome to suggest more, as I really have little to offer for Carthage leaders.
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