Revenge of the Ronin (Sengoku mod)

Following this with great interest. Any idea why you don't have fog of war and can see the whole map while the minimap shows only the areas you've explored? I guess you're going to get some :trouble: from the Saito if they get any good units to kill your ones.

Keep going! :goodjob:

PS. Any chance of an update for Vegetarian Vengeance anytime soon? :)
 
I wonder what message the Otomo's destruction gave to the AI's. "The Rampaging Barbarians have destroyed the Otomo!"
 
lurker's comment: oh boy!!! have to sign in for this one too. :lol:
 
The sudden collapse of the Otomo created a power vacuum in central Kyushu that the Ryuzoji and the Shimazu were all to eager to fill. In their haste to send out settlers with escorts, however, they seemed to forget something: the safety of their daimyo.

Shimazu Yoshihisa was a superstitious leader, so he consulted the advice of a Shinto priest who happened to be visiting Kagoshima at the time. The priest had a strange interest in sword smithing, and in exchange for visiting the various forges and workshops in the city, he offered to perform a ceremony to exorcise the evil spirits that he claimed inhabited the Shimazu palace.


First he constructed a hideous-looking doll by tying together bundles of sticks and hay, then performed an elaborate dance around it, flailing his staff up and down. For some reason, the priest's behavior seemed a little bit abnormal, but Shimazu managed to convince himself that this was all part of the show. When the priest finally yelled and stabbed the doll with the pointed end of his staff, a blood-red liquid burst from the doll and splattered all over the floor, with shrieks of horror echoing through the hall. "The yokai is dead," he proclaimed to the daimyo, bowing his head. "You can come see for yourself."

Shimazu Yoshihisa came forward gingerly, with a noticeable tremble with each step. He carefully avoided the liquid but never took his eyes off the doll, which now lay in a transfigured heap upon the floor. Drawing his sword, he poked and prodded at it, circling around the doll as if it could have been an actual living creature. It had captured his attention to such an extent that he barely felt the sudden, firm tap of the priest's staff on the back of his neck before passing out.




News of Shimazu's death caused much excitement in Kitakyushu, for now it meant that the Ryuzoji were the only clan with any power left on the island. But Ryuzoji Takanobu was wrong to believe that he was the sole master of Kyushu now that he no longer had to deal with the Otomo and Shimazu. His complacency would be his downfall.

In the previous years the Ryuzoji had been the weakest tribe on Kyushu, with only two cities ever settled. As such, they never gained much experience in terms of administration and military training, and the barracks at Kitakyushu had gone in and out of service multiple times because of lack of funding. When fifty ronin arrived at the city gates at the beginning of 1490 AD, the defenders put up only token resistance before being overwhelmed. The daimyo panicked. He was completely cornered with nowhere to flee.




Unlike the Otomo and the Shimazu, who managed to pass on some of their technology to the ronin, the Ryuzoji vanished without a trace. There lay Kyushu, desolate and barren, with only ruins left where the cities once stood. For years to come, it was as though the island had been swept out to sea, forgotten by all but the ronin who inhabited it.
 
Barbarians can't capture or destroy cities, just pillage them and remove gold, production, population, improvements, and stuff. As this kills the barbarian, Sima understandably doesn't want to do this.

Nice to see you've gained complete control of one of the islands.
 
To answer a few questions here:

There's quite a few dead ronin that have to be accounted for. I've lost about 60 so far taking down 3 Sengoku civs:



At this rate, I would have to burn through 400-ish ronin to kill all the daimyo, but I can't count on that because the others are still building, and they'll be getting more advanced units soon. But I'll also be getting more reinforcements when the next tech era is reached, so it'll be a tough call. I'm still going to be counting on some of the AI to kill off the others.

@Sparthage: I think the game is hard-wired to not charge you unit upkeep if you have no cities, regardless of what government you are in. You should try building a bunch of units + 1 settler in a normal game, then abandoning all your cities. Then see if you can win without using that settler :)

@Arexander: I have no idea what's up with the fog of war. The curious thing is that for tiles that I've explored, I get to see improvements built immediately, without having to visit them again or trade maps. I don't see these updates for any tiles that I've never seen. I also only see AI unit movements that are within line of sight of my own units (land and sea).

@Dumanios: Nope, can't gain cities. If I walk into an empty city it loses pop and I lose my unit. Just like how barbarians work when they conquer your cities.

@choxorn: I did in fact try this -- it's a bit underwhelming:

 
One main island down, 4 to go.... Looks like Kyushu in this time-line will be an even BIGGER haven for piracy and other ne'er-do-wells than it was in RL. :D

Also, you should be able to keep a steady stream of reinforcements coming as long as you can keep the AI from getting a foothold on Kyushu....
 
One main island down, 4 to go....

Actually only 2, since Hokkaido is excluded from this scenario. Although I wish it were that easy... I couldn't save any of my barb camps on Shikoku, so I'm going to have to ship units over there, 2 in every little galley. It'll take a while.

And to imply that Honshu is just another island is... well... silly :crazyeye:
 
Well, at least it looks like you managed to hold onto Chiba prefecture, Yamaguchi prefecture and part of Tochigi prefecture on the main island... ;)
 
Sima_Qian said:
Strangely enough, playing this game is probably easiest on Deity or Sid, since at lower difficulties the normal units have combat bonuses against barbarians .

I believe someone determined that this ONLY applies to the human player. The AI fights all barbarians, no matter the level, at what the human player would on Regent. Also, this isn't a civilization game. It's an anti-civilization game, and I like it.
 
I believe someone determined that this ONLY applies to the human player. The AI fights all barbarians, no matter the level, at what the human player would on Regent.

Interesting. Maybe that explains why I'm suffering heavy losses against those 1.1.1 ashigaru with my 4.3.1 ronin. I thought it was purely because my units only have 2 HP max.

In any case, there's still a benefit to playing this game (or anti-game) on Sid - the AI researches faster, which means I get my massive barbarian uprising bonuses faster too, and with a better chance of still holding on to barb camps before they fall to cultural expansion.
 
Although it does mean there's more units in their capital that your Ronin have to kill.
 
So, with each massive reinforcement uprising you gain roughly 400 units?

Something like that. I'll have to see how many camps I can hold on to through the end of the second tech era.

Speaking of tech, my world map and contacts have proven to be quite valuable to the Sengoku leaders:


Yes, you saw that right: the ronin have acquired knowledge of feudalism, the final tech of the first era.

Spoiler :


Since a Tokugawa caravel had been spotted, it's only a matter of time before the Sengoku ships circumvent the ronin galley blockade and start landing on Kyushu and the western tip of Honshu.

The Tokugawa clan is the apparent tech leader, despite still having only 3 cities. They will certainly be tough to take down after this:


Oda Nobunaga seems to have learned a thing or two about the ronin way of warfare and decided to give it a try against his bitter enemy, Miyoshi Nagayoshi. He was unexpectedly successful:


The Urakami scramble to occupy the lands left vacant by the Miyoshi, but once again they neglect to protect their daimyo, Urakami Munekage, who fell to a sudden ronin ambush while smugly celebrating the growth of his domain.


Without the leader, of course, any expansion of the clan is pointless.


The Mori, having been blocked by the ronin to the west for decades now, eagerly pounce on the newly open territory to the east. They have produced so many settlers that Hiroshima is a mere shell of the great capital city it used to be. Perhaps it was its low population that convinced Mori Motonari that it was no longer a big target for ronin attacks. He could not have been more wrong.




With the collapse of the Mori, western Honshu becomes the new contending ground for settlers from central Honshu and arrivals from Shikoku, across the inland sea. But with the vast majority of the ronin from Kyushu now searching for new targets to raid on Shikoku, it is not clear how long the Ichijo and Chosokabe clans can survive.
 
I wonder why the hell the AI are leaving so many cities with one or two units or even completely undefended.
 
I wonder why the hell the AI are leaving so many cities with one or two units or even completely undefended.

They're not undefended. The fog of war is screwed up; I can see the cities in bright daylight but when I approach them the defending units appear.
 
Oh.

Stupid Fog of War.
 
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