Revisit new None Settler

What do we do with this new Settler from None?

  • Keep it, move N 4 squares, then West

    Votes: 1 9.1%
  • Build City, North on Ren's River Bend

    Votes: 2 18.2%
  • Move SE 2, Build city on the Pure Green

    Votes: 7 63.6%
  • Move North 4, then let's think again

    Votes: 1 9.1%
  • This poll is not valid

    Votes: 0 0.0%
  • Nemo, you are missing the obvious

    Votes: 0 0.0%

  • Total voters
    11
  • Poll closed .

GaryNemo

Settler from None
Joined
Feb 14, 2002
Messages
1,237
Location
Ohio, GMT-4
At the risk of confusion, I am posting a new poll. We have had much delay, site downtime, and Sean and ainwood just made some great comments in Civ1's original poll . Let's continue that discussion, and quickly decide fresh. From my view, it's a tossup, although I prefer the SE idea to the River Bend idea, for reasons ainwood stated clearly.

Civ1 - since you were planning to move tonight, this poll need not hold you up. But if there is delay, the citizens can now make an informed choice.

Here is Civ1's original picture. But he did not mention the SE Pure Green, and we are waiting... hence this new poll.
settler2600BC.jpg
 
I am undecided so far, because the bend looks to be a good site, but if you want a pure green site Gary, then why not the one on the plains that is four squares or so to the north east? I suppose that it doesn't have the initial benefit of the forest for pumping out quick settlers, but later in the game we can use all the grassland shields to our advantage by roading and farming them. :)

In fact, I've decided to vote for the river bend option as we will benefit from the defensive bonus of the river. :goodjob:

I didn't read the other thread first! :(
 
I'm rather ambivalent about this one. I'd like to keep the unsupported settler for building roads, but the arguments for building a city are strong as well. Delham will be cranking out settlers, correct? If we build a city with this wandering nomad, then I would agree with the plan to build SE, and let Delham's settlers settle the river areas. Less walking on everybody's part that way :)
 
Like Leowind, I am ambivalent about this one... But Ainwood's
arguments have made me change my mind from using it for
roads, to settling 2 squares SE of its current position.
 
MonkE stated a refinement on the build nearby idea, which he explains in the closed poll thread. Instead of moving SE SE to the Pure Green, move East to the Grassland Shield, build a Road, then South to the Pure Green and build there.

Since at the moment SE SE Build City on Pure Green is ahead in the poll, I'd like to suggest that is the revised plan.

As a formality, I'm the guy who voted to keep The Settler from None, but my heart is now on this Road, Pure Green idea. It's a powerful spot, the city workers align exactly with the Regia Civitas boundary. And low corruption. And less walking later. It's easy to irrigate nearby. As regards the nearby coast, and the SE swamp, we'll take care of those later. Pure Green boosts domestic production - now.
 
I know that I am getting a terrible reputation here for changing my poll choices but I'm going to do it again. :rolleyes:
Since the Duke isn't here this week then we can't actually have the poll physically changed, but I'd like to remove my river bend vote (didn't realise that Dellham has nearly done its settler) and agree with Gary. The road build idea will give us yet another boost, and it will not affect happiness yet, especially as we are so close to Monarchy (or were, before bloody Warrior Code reared its ugly head :(). Besides, with all the grassland around this spot then we can soon train another settler to do any roads and the city will not suffer in its growth until a decent size, by which time the settler will probably have founded a new city and maybe been replaced. :goodjob:
 
I voted for "SE 2 squares, build city...", but would like to do it as "move E, build road, move S, build city". This city will be a powerful trade producer (especially with a harbor, eventually).

Let's start it out with an extra trade arrow from the road. It was mentioned in another thread that we are at 10 turns/tech. This extra trade arrow will help speed discoveries. The delay in building the city will more than paid back relatively soon. :)

[Edit] Plus, the first settler built may move up to that wonderful future city site mentioned by the Duke o' York one turn quicker. This in itself almost makes up for the delay! :goodjob:
 
Okay, I can sense when momentum has shifted and jump on the winning side :D Seriously, the plan to road the grassland shield, then build a city makes good sense.

Edit: voting for build city SE 2, but with the intention of building the road on the way.
 
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