Been browsing these forums and looking through the mod since my last post (still can't play it, don't have Civ4). I definitely want to return to this project and try to perfect it. Even if no-one's playing Civ4 mods anymore, I'll do it for my own entertainment.
Quick disclaimer however... When you're aged 30, studying at uni, with girlfriend and kids, struggling to stay in touch with friends and family, no hobbies can be guaranteed
So, a quick brain storm of how I want to continue this mod:
* Try to balance even better the Western and Eastern sides, i.e. make a more even spread of civs in the baseline map, add more eastern music, more eastern wonders etc. Meaning both Orthodox and Islamic. I always tried hard to keep this balance but ultimately I'm a Westerner so due to language and previous knowledge there always ends up being a bias.
* One of my biggest concern was always, and still will be, that the mod should be *fun to play*. I want it to make sense from a game design perspective. Not just a historical piece of art. That often leads to decisions that can be uncomfortable, especially when it comes to picking which nations to represent on the baseline map.
* The priority of game play also means trying to align historical phenomena with actual game strategies, like I tried to do with the civics and economic system - i.e. monarchy civics are about improving your capital to act as a super city, burgher civics are about massing commercial wealth and spamming cottages, noble civics are about territorial expansion and cheap military, clerical civics are about taking advantage of religion to improve health and happiness etc. Those four strategies represent the four main classes that competed for power in medieval Europe (king, nobles, clergy, cities).
* I can't tell how it looks in-game but just looking through the /assets files the mod still seems to lack a lot of specific graphics. By now there's a lot more to choose from, both user created and what's new from the two expansion packs. I don't do unit or building graphics myself but I could probably gather a lot of ready made graphics to improve the mod.
* Convert to BTS. I see some interesting mechanics there... corporations could help to represent "multinational" factions such as the Knights Templar, Hanseatic League, perhaps even some monastic orders. Need to familiarize myself with how those corporations work and what can and can not be done with them, XML-wise.
* I don't want to overdo things. I'm amazed and happy to read that some people have actually played the mod a lot. I'll focus on wrapping things up more than ballooning and getting caught up with my perfectionism.
* A good reason to get the mod to a finished state is that I can then work on scenarios! I definitely want to make a good scenario or two to showcase how I intended the design of this mod: a strong baseline for a multitude of more medieval scenario settings. Examples: The Viking Age, The Crusades, the Mongol Invasion, Europe after the Plague, the Spanish Reconquista, etc etc.
Looking forward to getting started. Unfortunately, now is not a good time... I'll likely have to wait until January to get the game. Once I do, I'll play it a bit first to get a feel for how it works with all the new expansions. Then I'll work on my mod