Revolution Random Events

Absolutely, this will definitely be in there. Money and espionage are easy to do, research is possible too though it won't help them much until they capture some cities. Your idea of having donated money turn in to other things (more units, promotions, etc) is definitely a good one, I'd been thinking about how to code the ability to either give or loan units to the rebels, it's certainly trickier than giving general financial support and having the rebels turn that in to units etc. :goodjob:

That said, and I don't want to spill too many beans, but DPII is working on some very interesting mercenary trading mechanics that will hopefully make this all possible ...

All right!!! :D The mercenary mechanics were one of my favorite parts of RFC (I don't know what other mods implemented them) and I'd like to see them return. I know you can always gift units, but then you don't get them back ;).

I know the broken star mod that came with BtS had buyable upgrades (you could buy so much experience on a unit for a price); maybe something along the lines of one country paying for a specific amount of experience for a rebel civ could be put in place? Sort of like how during the cold war both the USSR and USA paid for training of either rebels or the original country in the many proxy wars they fought. Actually, it'd be great to be ablet to pay for experience for any country because you might want to help crush a rebellion that another country is financing (assuming we could teach the AI to use this trick :crazyeye:). But supportingthe rebel civs alone would be great because often I can only take advantage of the situation by declaring war on the rebel civ and taking the cities that he stole (the parent civ is usually stronger in every case- well at least for a while). It's always nice to have more stealthy ways to work the situation to weaken a rival.
 
I just read a book called The Silicon Dagger (by Jack Williamson), which had a very interesting situation that could definitely be applied to Revolutions, and I thought I'd report it before I forgot.

In it, a militia takes over a county in Kentucky and declares independence from the United States. When the US military attacks to take it back, they find a forcefield-like shield surrounding the county which causes them to lose a slew of tanks. The shield shuts down anything electric and ignites any weapons near it (it was even nuked without being stopped). The US is soon forced to accept their independence after they put one around Washington DC until an agreement was made.

So I was thinking, after a certain tech level is hit by a country (it would have to be way into the modern age), if their rebels manage to take over a city, maybe there could be a random event similar to this situation, where anything attacking a rebel city dies.
 
How about something along the lines of: "A politically-active musician in [city name] has written a popular nationalist anthem, calling for secession from our empire. Separatist sentiment in [city name] has been aroused."

But you also need some ones which don't hurt you as well, such as:
"A noted public intellectual has published a new book, in which he makes a persuasive and well-reasoned case for national unity. Separatist sentiment in [name of rebellious city] has been quelled somewhat."
 
Looking back through the thread, I definitely like Gladdig's suggestion:

I think that AI leaders should retire from time to time, making their diplomacy stance with you more neutral. Like Julius reitre and gets replaced by Agustus. He don't know you as well as Julius did.

It would also be interesting if certain cities might develop their own preference for a certain civic and agitate for its adoption, with the threat of secession if their preference isn't met. Think particularly the South in the American Civil War (switching away from Slavery) or more current events in Bolivia (government switching to State Property, but a certain region prefers Free Market.)

I guess that's not really a random event, but it just occurred to me while I was writing this. (Plus, I suppose the development of such a preference would have to be random for ease of implementation.)
 
It doesn't necessarily have to be random: if a region has always traditionally had a certain civic (like the American South), then it would prefer it. Or maybe culture from another civ that uses a different civic could affect it (think East Germany). That type of thing could be taken into account; I know it's been done before in Revolutions.
 
I definitely intend to expand requests for changes of civics and to have cities with certain issues become staunchly in favor of certain civics. To some extent this is in there now, as cities with religious issues will ask for Freedom of Religion and colonies can ask for Representation etc. When you change right now from say Theocracy to Freedom of Religion, cities with religious negatives react more favorably to the change. I certainly plan to make this a bigger part of the mod with the national/local system.
 
In the past major idealoligal isuses were: religious vs secular, dictator vs represntation, and free market vs mercantalism vs communism. These kind of things could be shown through a city's or civ's civic preferance.
 
accidental nuke launch when you have a large stockpile of icbms,hits a random city with a nuke {requires fibre optics}
-fire a nuke at your own city (no war),massive unhappiness
-call all-out war with that civ
-blame it on an accident,small unhappiness,chance enemy will still attack you
-Bribe the enemy to cover it up -1750 gold,no unhappiness,small chance of war
 
New nations without war.

Like there is starvation in one city and instead of rebelion some settlers show up and maybe some soldiers for protect them.
If its a coastal city then perhaps a ship with settlerss will appear?

Sometimes they may become your vassal.

This would be very cool :)
 
I was actually thinking of an "Immigrants" event, where a group of people in one of your high pop cities would organize into settlers/workers/units and peacefully form a new civ, and go settle. The problem with this is that the place they settle is likely going to be right where you were planning on expanding your civ, so you'd probably end up declaring war and subjugating them anyway.
 
Peacekeeping event?

maybe use code similar to the sacred mountain or some other event that requires you to go to a certain location and have it so you have to send X nummber of melee units to that spot. you can have text that says riots have occured etc. having the event go to all players would be cool and give a relations penalty if they don't or boost if they do.

leader change
How about an event that is linked to the leader change where you can welcome or refuse the new administration with relations plus or minus

Stop Persecution event
An event were you have to liberate another player's city that has your state religion but there state religion is different and they are running theocracy or police state. if you refuse the quest you get unhapiness, if you accept you get happiness. if you liberate the city get more happiness.
 
I was actually thinking of an "Immigrants" event, where a group of people in one of your high pop cities would organize into settlers/workers/units and peacefully form a new civ, and go settle. The problem with this is that the place they settle is likely going to be right where you were planning on expanding your civ, so you'd probably end up declaring war and subjugating them anyway.


The Voortrekkers. I like it.
 
Great ideas all, keep them coming!

I've been thinking about having an "emigrant" (I think that's used for when their leaving ...) like option for early revolts, force/let the trouble makers leave. They will set up shop right on your borders as you say, plus they'll be pretty behind unless they get like 2 settlers and a worker plus defense ... seems like a lot of free stuff though. Figuring out if there's good nearby accessible land isn't easy either.

Another idea I had for colonial era single city revolts was an option for the oppressed religious minority to just take off on ships for the new world. Maybe they'd start off as your vassal, maybe not. You'd lose population and maybe have to help finance their travel to get them out of your hair. Fills a nice a niche when an isolated city has religious problems, plus hunting down the colonists with Privateers would be fun ...
 
I know this isn't strictly revolutions, but if you are going to work in migration eventually it would be nice to have a mechanic for religion similar to that of nationality. Would open up a lot of options for random events, and would simlify the effects of religion on stability. Maybe this could be worked into a future version? (after seperating local/ national effects, working out the bugs, and streamlining in general of course. I know you're busy) ;)
 
maybe there can be an event when you enter the modern age or have civics like liberalism/representation/free religion available. A civil rights leader or religous leader could rise up and organize marches in X city against you're government either to go back to old religious ways or change other civics and you can either try to
1- bribe him alot of money(50% chance hell take it depends on how bad the conditions are )
2- make changes in you're empire(safest maybe get a great person?)
3-try to assinate him(could have really bad consquences.maybe use spy points?or be really risky)
4- ignore him if you lack money or can't handle the situation(causes revolts/ spreads unhappiness to other city's)
 
I had another idea where maybe you could support or help supress a revolution in another rival empire by-
1. funding the movement (give X amount of money= rebels get extra units)
50% of getting negative diplomacy towards that empire
2. or send aid to the rival empire for positive diplomacy with empire.
 
Could there be random events that form large alliances in the AI? I love the aspect of fighting huge World Wars in Civ 4, but Defensive Pacts only really allow 2 civs to hook up their powers and usually that's all that happens. I would like to see the Vassal/Defensive pact section of the game redone a bit. Make it possible to form large alliances in between the AI, and also you with the AI.
 
Could there be random events that form large alliances in the AI? I love the aspect of fighting huge World Wars in Civ 4, but Defensive Pacts only really allow 2 civs to hook up their powers and usually that's all that happens. I would like to see the Vassal/Defensive pact section of the game redone a bit. Make it possible to form large alliances in between the AI, and also you with the AI.

Having a random event do that rather than the actual game seems a bit artificial though. Have you tried Rhye's and Fall of Civilization? Rhye changed defensive pacts to allow up to 4 civs to engage in them at the same time, which leads to big world wars, especially because the civs in the defensive pacts probably have vassals.
 
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