phungus420
Deity
- Joined
- Mar 1, 2003
- Messages
- 6,296
Hey glider & jdog. I've been thinking alot on it, and figure I should share my perspective here. This is some constructive criticism based off my experiences with RevDCM. Now you should realize before hand that RevDCM is a great mod, obviously. Keep in mind I use it as the base mod for my mod because it is so good. However as I see it there are 3 main problems with RevoltutionDCM, and I really want to highlight them here as they are very obvious and easily isolated.
1st is that it's not multiplayer compatible. My understanding is that jdog is working on this, but that it's a complex issue and requires a re writing of alot of the Revolutions code, so this wol't be out for a while, and may actually be scrapped altogether. I hope not, it would be a shame to keep RevDCM relegated to SP only. Could we possibly get an update on this?
Second is the scoreboard. On large maps the scoreboard gets very messy, and can simply run off the screen. This looks pretty terrible aesthetically, but is also an issue with general UI functionality. Please consider incorporating a scrolling scoreboard to adress this, it may appear minor, but for those that prefer large maps, that can spawn alot of civs, this is actually game breaking.
Third is a lack of transparency with revolutions. I realize this is a design philosophy difference between jdog and myself, but I still see no reason to hide information from the player. It's simply frustrating to have revolution problems going on with no known cause for it (and thus no known way to fix it). All this does is cause irritation, and I see no gameplay benefits here. This would be akin to hiding the + and - happiness and health benifitis/effects of some resources & buildings, while showing others because the devs thought that it should be common sense the effects of said modifiers. Think about how such a gameplay change would effect the game for the user, this is exactly how the current implementation of stealth Rev effects hinder the game in RevDCM. Any reason why jdog has decided to hide information from the player regarding Rev effects? Any chance future versions of RevDCM will go more toward a transparent aproach to information being available to the player?
These are the main problems with RevDCM, and I really wanted to bring them out in the open. Mainly because I think these could all be adressed, and these issues I can easily put my finger on point out, they are very tangible. I was wondering if anything was being done or any plans were being made to adress these issues, because I think if you fix these any other change/improvement to RevDCM are just gravy. These are your core issues that irritate users when they play, or simply make the game unplayable for one reason or another and I wanted to focus on them for a minute and at least get some feedback from jdog and glider and any other users of RevDCM on them.
1st is that it's not multiplayer compatible. My understanding is that jdog is working on this, but that it's a complex issue and requires a re writing of alot of the Revolutions code, so this wol't be out for a while, and may actually be scrapped altogether. I hope not, it would be a shame to keep RevDCM relegated to SP only. Could we possibly get an update on this?
Second is the scoreboard. On large maps the scoreboard gets very messy, and can simply run off the screen. This looks pretty terrible aesthetically, but is also an issue with general UI functionality. Please consider incorporating a scrolling scoreboard to adress this, it may appear minor, but for those that prefer large maps, that can spawn alot of civs, this is actually game breaking.
Third is a lack of transparency with revolutions. I realize this is a design philosophy difference between jdog and myself, but I still see no reason to hide information from the player. It's simply frustrating to have revolution problems going on with no known cause for it (and thus no known way to fix it). All this does is cause irritation, and I see no gameplay benefits here. This would be akin to hiding the + and - happiness and health benifitis/effects of some resources & buildings, while showing others because the devs thought that it should be common sense the effects of said modifiers. Think about how such a gameplay change would effect the game for the user, this is exactly how the current implementation of stealth Rev effects hinder the game in RevDCM. Any reason why jdog has decided to hide information from the player regarding Rev effects? Any chance future versions of RevDCM will go more toward a transparent aproach to information being available to the player?
These are the main problems with RevDCM, and I really wanted to bring them out in the open. Mainly because I think these could all be adressed, and these issues I can easily put my finger on point out, they are very tangible. I was wondering if anything was being done or any plans were being made to adress these issues, because I think if you fix these any other change/improvement to RevDCM are just gravy. These are your core issues that irritate users when they play, or simply make the game unplayable for one reason or another and I wanted to focus on them for a minute and at least get some feedback from jdog and glider and any other users of RevDCM on them.
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